private IEnumerator I_AutoHide(float t) { yield return(new WaitForSeconds(t)); Hide(); UDialogManager.NewTimeOut(Id); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this); return; } _instance = this; if (Persistent) { DontDestroyOnLoad(gameObject); } }
internal static void DisplayDialogInternal(string id, string text, ButtonOptions OkOptions = null, ButtonOptions NoOptions = null, ButtonOptions CancelOptions = null, DialogType type = DialogType.Info , DialogButtons buttons = DialogButtons.None, float TimeOut = 0f) { UDialogManager manager = Instance; if (manager.db.ContainsKey(id)) { return; } UDialogMessage msg = Instantiate(manager.DialogWindowBase, manager.WindowsContainer.transform). GetComponent <UDialogMessage>(); Sprite _icon = null; switch (type) { case DialogType.Error: _icon = manager.ErrorIcon; break; case DialogType.Info: _icon = manager.InfoIcon; break; case DialogType.Loading: _icon = manager.LoadingIcon; break; case DialogType.Warning: _icon = manager.WarningIcon; break; } msg.Init(id, _icon, type == DialogType.Loading, buttons, text, OkOptions, NoOptions, CancelOptions, TimeOut); manager.db.Add(id, msg); manager.Background.gameObject.SetActive(true); }
public static void HideDialogWindow(string id) { UDialogManager manager = Instance; if (manager.db.TryGetValue(id, out UDialogMessage msg)) { msg.Kill(); manager.db.Remove(id); if (OnHide != null) { OnHide.Invoke(); } manager.OnHideDialog.Invoke(); } if (manager.db.Keys.Count == 0) { manager.Background.gameObject.SetActive(false); } }
public void Hide() { UDialogManager.HideDialogWindow(Id); }