Exemple #1
0
        private static void CheckMaterialsByRoot(GameObject root)
        {
            if (root == null)
            {
                return;
            }
            Renderer[] render = root.GetComponentsInChildren <Renderer>();
            string     logStr = "";

            foreach (Renderer r in render)
            {
                if (r is ParticleSystemRenderer)
                {
                    continue;
                }
                logStr = CCheckTools.GetCompletePath(r.transform);
                if (SceneOrPrefab == 1)
                {
                    logStr = "Scene:" + SceneManager.GetActiveScene().name + "->" + logStr;
                }
                if (r.sharedMaterials != null)
                {
                    if (r.sharedMaterials.Length > 4)
                    {
                        countStr.Add(logStr + ":material count=" + r.sharedMaterials.Length);
                    }
                    if (MaterialsRepeat(r.sharedMaterials))
                    {
                        repeatStr.Add(logStr + ":material repeat");
                    }
                }
            }
        }
Exemple #2
0
        public static void CheckColorByRoot(Transform root)
        {
            if (root == null)
            {
                return;
            }
            MeshFilter          mf  = root.GetComponent <MeshFilter>();
            SkinnedMeshRenderer smr = root.GetComponent <SkinnedMeshRenderer>();

            if (mf != null && mf.sharedMesh != null)
            {
                if (mf.sharedMesh.colors.Length > 0 || mf.sharedMesh.colors32.Length > 0)
                {
                    string logStr = CCheckTools.GetCompletePath(root);
                    CCheckTools.AddLogInfo(logStr);
                }
            }
            for (int i = 0; i < root.transform.childCount; i++)
            {
                CheckColorByRoot(root.transform.GetChild(i));
            }
        }
Exemple #3
0
        public static void CheckUVByRoot(Transform root)
        {
            if (root == null)
            {
                return;
            }
            MeshFilter          mf  = root.GetComponent <MeshFilter>();
            SkinnedMeshRenderer smr = root.GetComponent <SkinnedMeshRenderer>();
            int count = 0;

            if (mf != null && mf.sharedMesh != null)
            {
                if (mf.sharedMesh.uv.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv2.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv3.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv4.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv5.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv6.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv7.Length > 0)
                {
                    count++;
                }
                if (mf.sharedMesh.uv8.Length > 0)
                {
                    count++;
                }
            }
            if (smr != null && smr.sharedMesh != null)
            {
                if (smr.sharedMesh.uv.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv2.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv3.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv4.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv5.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv6.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv7.Length > 0)
                {
                    count++;
                }
                if (smr.sharedMesh.uv8.Length > 0)
                {
                    count++;
                }
            }
            if (count >= 2)
            {
                string logStr = CCheckTools.GetCompletePath(root);
                CCheckTools.AddLogInfo(logStr + ":uv Count=" + count);
            }
            for (int i = 0; i < root.transform.childCount; i++)
            {
                CheckUVByRoot(root.transform.GetChild(i));
            }
        }