/// <summary> /// This function log a player in, by ading him to online players. /// </summary> /// <param name="level">The level of the player.</param> /// <param name="client">The client of the player.</param> public static void LogPlayerIn(Level level, Client client) { level.SetClient(client); client.SetLevel(level); level.SetIPAddress(client.CIPAddress); lock (m_vOnlinePlayersLock) if (!m_vOnlinePlayers.Contains(level)) { m_vOnlinePlayers.Add(level); LoadLevel(level); } }