Exemple #1
0
        /// <summary>
        /// Queries the device state.
        /// </summary>
        /// <returns>Device state information</returns>
        public GpsDeviceState GetDeviceState() //GpsInitialisation!
        {
            GpsDeviceState device = null;

            // allocate a buffer on the native side.  Since the
            IntPtr pGpsDevice = Utils.LocalAlloc(GpsDeviceState.GpsDeviceStructureSize);

            // GPS_DEVICE structure has arrays of characters, it's easier to just
            // write directly into memory rather than create a managed structure with
            // the same layout.
            Marshal.WriteInt32(pGpsDevice, 1);                                        // write out GPS version of 1
            Marshal.WriteInt32(pGpsDevice, 4, GpsDeviceState.GpsDeviceStructureSize); // write out dwSize of structure

            int result = GPSGetDeviceState(pGpsDevice);                               //Prüfung ob Anbindung erfolgreich

            if (result == 0)
            {
                // instantiate the GpsDeviceState class passing in the native pointer
                device = new GpsDeviceState(pGpsDevice);
            }

            // free our native memory
            Utils.LocalFree(pGpsDevice);

            return(device);
        }
Exemple #2
0
        static void gps_DeviceStateChanged(object sender, DeviceStateChangedEventArgs args)
        {
            device = args.DeviceState;

            // call the UpdateData method via the updateDataHandler so that we
            // update the UI on the UI thread
            if (updatePositionDataHandler != null)
            {
                updateDeviceDataHandler.Invoke(sender, args);
            }
        }
        static void gps_DeviceStateChanged(object sender, DeviceStateChangedEventArgs args)
        {
            device = args.DeviceState;

            // call the UpdateData method via the updateDataHandler so that we
            // update the UI on the UI thread
            if (updatePositionDataHandler != null)
            {
                updateDeviceDataHandler.Invoke(sender, args);
            }
        }
 public DeviceStateChangedEventArgs(GpsDeviceState deviceState)
 {
     this.deviceState = deviceState;
 }
Exemple #5
0
 public DeviceStateChangedEventArgs(GpsDeviceState deviceState)
 {
     this.deviceState = deviceState;
 }
        //GpsInitialisation!
        /// <summary>
        /// Queries the device state.
        /// </summary>
        /// <returns>Device state information</returns>
        public GpsDeviceState GetDeviceState()
        {
            GpsDeviceState device = null;

            // allocate a buffer on the native side.  Since the
            IntPtr pGpsDevice = Utils.LocalAlloc(GpsDeviceState.GpsDeviceStructureSize);

            // GPS_DEVICE structure has arrays of characters, it's easier to just
            // write directly into memory rather than create a managed structure with
            // the same layout.
            Marshal.WriteInt32(pGpsDevice, 1);	// write out GPS version of 1
            Marshal.WriteInt32(pGpsDevice, 4, GpsDeviceState.GpsDeviceStructureSize);	// write out dwSize of structure

            int result = GPSGetDeviceState(pGpsDevice); //Prüfung ob Anbindung erfolgreich

            if (result == 0)
            {
                // instantiate the GpsDeviceState class passing in the native pointer
                device = new GpsDeviceState(pGpsDevice);
            }

            // free our native memory
            Utils.LocalFree(pGpsDevice);

            return device;
        }