private static void WelcomeHandler(GoodgameChannel channel, GoodGameData data) { //Log.WriteInfo("Goodgame protocol version: {0}", data.ProtocolVersion); //Log.WriteInfo("Goodgame servicer identity: {0}", data.ServerIdentity); channel.SendCredentials(); }
private static void ChannelCountersHandler(GoodgameChannel channel, GoodGameData data) { //Log.WriteInfo("Goodgame counters. Clients: {0}, Users:{1}", data.ClientsInChannel, data.UsersInChannel); channel.ChannelStats.ViewersCount = (int)data.ClientsInChannel; channel.Chat.UpdateStats(); }
private static void ViewersHandler(GoodgameChannel channel, GoodGameData data) { if (data.Count == null) { channel.ChannelStats.ViewersCount = 0; } else { channel.ChannelStats.ViewersCount = (int)data.Count; } channel.Chat.UpdateStats(); }
private static void SuccessAuthHandler(GoodgameChannel channel, GoodGameData data) { channel.Chat.Status.IsConnected = true; if (data.UserId == 0) { channel.Chat.Status.IsLoggedIn = false; channel.Chat.IsAnonymous = true; } else { channel.Chat.Status.IsLoggedIn = true; channel.Chat.IsAnonymous = false; } channel.SendChannelJoin(); }
private static void SuccessJoinHandler(GoodgameChannel channel, GoodGameData data) { UI.Dispatch(() => { channel.Chat.Status.IsConnecting = false; channel.Chat.Status.IsStarting = false; channel.Chat.Status.IsConnected = true; if (!channel.Chat.IsAnonymous) { channel.Chat.Status.IsLoggedIn = true; } }); channel.timer.Change(0, counterInterval); channel.disconnectTimer.Change(disconnectTimeout, Timeout.Infinite); if (channel.JoinCallback != null) { channel.JoinCallback(channel); } //Log.WriteInfo("Goodgame joined to #{0} id:{1}", data.ChannelName, data.ChannelId); }
private static void MessageHandler(GoodgameChannel channel, GoodGameData data) { if (String.IsNullOrWhiteSpace(data.UserName) || String.IsNullOrWhiteSpace(data.Text)) { return; } channel.ChannelStats.MessagesCount++; channel.Chat.UpdateStats(); if (channel.ReadMessage != null) { channel.ReadMessage(new ChatMessage() { Channel = channel.ChannelName, ChatIconURL = channel.Chat.IconURL, ChatName = channel.Chat.ChatName, FromUserName = data.UserName, HighlyImportant = false, IsSentByMe = false, Text = HttpUtility.HtmlDecode(data.Text), }); } }
private static void PongHandler(GoodgameChannel channel, GoodGameData data) { //Log.WriteInfo("Goodgame pong received"); }