public override void Write(AssetBinaryWriter writer) { for (int j = 0; j < Data.Count; j++) { PropertyData current = Data[j]; MainSerializer.Write(current, writer, true); } writer.Write(new FName("None")); }
public override void Write(BinaryWriter writer) { for (int j = 0; j < Data.Count; j++) { PropertyData current = Data[j]; MainSerializer.Write(current, Asset, writer, true); } writer.Write((long)Asset.SearchHeaderReference("None")); Write2(writer); }