static public void AddCommonItems(GameObject[] targets)
        {
            if (targets == null || targets.Length <= 0)
            {
                AddItem("新建", false, UIEditorHelper.CreatNewLayoutForMenu, null);
                AddItem("打开界面", false, UIEditorHelper.LoadLayout, null);
            }
            if (targets != null && targets.Length > 0)
            {
                AddItem("保存", false, UIEditorHelper.SaveLayoutForMenu, null);
                AddItem("另存为", false, UIEditorHelper.SaveAnotherLayoutContextMenu, null);
                AddItem("重新加载", false, UIEditorHelper.ReLoadLayoutForMenu, null);

                AddSeparator("///");
                AddItem("复制选中控件名", false, UIEditorHelper.CopySelectWidgetName, null);

                //如果选中超过1个节点的话
                if (targets.Length > 1)
                {
                    AddAlignMenu();
                    AddItem("同流合污", false, UILayoutTool.MakeGroup, null);
                }
                AddSeparator("///");
                if (targets.Length == 1)
                {
                    AddUIMenu();
                    AddUIComponentMenu();
                    AddPriorityMenu();

                    if (UIEditorHelper.IsNodeCanDivide(targets[0]))
                    {
                        AddItem("分道扬镖", false, UILayoutTool.UnGroup, null);
                    }
                    Decorate uiBase = targets[0].GetComponent <Decorate>();
                    if (uiBase != null)
                    {
                        if (uiBase.gameObject.hideFlags == HideFlags.NotEditable)
                        {
                            AddItem("解锁", false, UIEditorHelper.UnLockWidget, null);
                        }
                        else
                        {
                            AddItem("锁定", false, UIEditorHelper.LockWidget, null);
                        }
                    }
                }

                AddShowOrHideMenu();

                AddSeparator("///");

                AddItem("添加参考图", false, UIEditorHelper.CreateDecorate, null);
            }
            AddItem("排序所有界面", false, UILayoutTool.ResortAllLayout, null);
            AddItem("清空界面", false, UIEditorHelper.ClearAllCanvas, null);
        }