Exemple #1
0
        public static GameObject OnUpdate(this GameObject gameObject, ActionOnUpdate.Properties p)
        {
            // Add the component
            ActionOnUpdate.AddComponent(gameObject, p);

            // Return to fluent design
            return(gameObject);
        }
Exemple #2
0
        public static GameObject OnUpdate(this GameObject gameObject, Action action)
        {
            // Add the component
            ActionOnUpdate.AddComponent(gameObject, new ActionOnUpdate.Properties {
                enable = true, onUpdate = action
            });

            // Return to fluent design
            return(gameObject);
        }