// Return a full copy of the current game state. public override GameState Copy() { TzaarGameState state = new TzaarGameState((TzaarBoard)this.Board.Copy()); state.totalMoveCount = this.totalMoveCount; state.gameIsOver = this.gameIsOver; state.gameOverCondition = GameOverCondition.None; state.winningPlayerNumber = this.winningPlayerNumber; state.history = new Stack<string>(this.history); return state; }
public TzaarLogic(GameState aState) { this.boardMap = new TzaarBoardMap(); this.state = (TzaarGameState)aState; }
public TzaarLogic(GameBoard aBoard) { this.boardMap = new TzaarBoardMap(); this.state = new TzaarGameState(aBoard); }
// A game can be constructed without a parameter (empty board), with a // premade board, with a premade state, or with the bool value 'true' // for a randomly generated board. public TzaarLogic() { this.boardMap = new TzaarBoardMap(); TzaarBoard board = new TzaarBoard(); this.state = new TzaarGameState(board); }
// The goal is to verify that a change to the board state in the // form of a 'capture' or 'stack' operation results in a correct // update to the counts for each piece remaining on the board. // Throws Exception if a piece count is inconsistent with the actual // game state following the specified operation. private static void TestUpdatePieceCount() { TzaarBoard board = new TzaarBoard(true); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 3, 4); TzaarGameState state = new TzaarGameState(board); TzaarLogic game = new TzaarLogic(state); int BlackTzaarCount = ((TzaarBoard)game.GetGameState().Board).BlackTzaarCount; game.Move(2, 2, 2, 3); // A Black Tzaar was 'captured', so the piece count should be // decremented by 1. if (BlackTzaarCount - ((TzaarBoard)game.GetGameState().Board).BlackTzaarCount != 1) throw new Exception(); }
// Test the components which control functionality to 'stack' pieces // on one another. Throws Exception if an attempt to 'stack' pieces // results in a stack size not equal to the total number of pieces // being 'stacked'. private static void TestStack() { TzaarBoard board = new TzaarBoard(true); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 3); TzaarGameState state = new TzaarGameState(board, 4); TzaarLogic game = new TzaarLogic(state); game.Move(2, 2, 2, 3); Stack<TzaarPiece> S = board.Query(2, 3); // Stacked a total of 2 pieces, so stack size should be 2. if (S.Count() != 2) throw new Exception(); // Stacked a Tzaar on top of another Tzaar, so the top piece // should be a Tzaar. if (S.Peek().GetType() != typeof(TzaarPiece.Tzaar)) throw new Exception(); // Stacked a white piece on top of another white piece, so the // top piece should be white. if (S.Peek().Color != TzaarColor.WHITE) throw new Exception(); }
// Test components controlling the logic for one player to 'capture' // the piece of another player. Throws Exception if a valid // 'capture' results in an inconsistent game state, if an invalid // capture is allowed, or if a player is allowed to move the // opposite player's game pieces. private static void TestCapture() { // Test a simple, valid capture. TzaarBoard board = new TzaarBoard(true); TzaarPiece whitePiece = new TzaarPiece.Tzaar(TzaarColor.WHITE); board.Add(whitePiece, 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); TzaarGameState state = new TzaarGameState(board); TzaarLogic game = new TzaarLogic(state); game.Move(2, 2, 2, 3); // The destination position should now contain the white piece // which captured the black piece. if (board.Query(2, 3).Peek() != whitePiece) throw new Exception(); // The origin position should no longer contain any pieces. if (board.Query(2, 2).Count() != 0) throw new Exception(); // Test an illegal capture. The capture is illegal because the // stack in the target position is more powerful than the stack // at the source. board = new TzaarBoard(true); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); state = new TzaarGameState(board); game = new TzaarLogic(state); bool passedTest = false; try { game.Move(2, 2, 2, 3); } catch { passedTest = true; } if (!passedTest) { throw new Exception(); } // Now try controlling some of the opponent's pieces. The game // should not allow it! board = new TzaarBoard(true); board.Add(new TzaarPiece.Tzaar(TzaarColor.WHITE), 2, 2); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); board.Add(new TzaarPiece.Tzaar(TzaarColor.BLACK), 2, 3); state = new TzaarGameState(board); game = new TzaarLogic(state); passedTest = false; try { game.Move(2, 3, 2, 2); } catch { passedTest = true; } if (!passedTest) { throw new Exception(); } }