Exemple #1
0
 public void AddDesiredPerBase(BuildingAtBase key, int val)
 {
     if (!DesiredPerBase.ContainsKey(key))
     {
         DesiredPerBase.Add(key, 0);
     }
     DesiredPerBase[key] += val;
 }
Exemple #2
0
        public override bool Equals(object obj)
        {
            if (obj.GetType() != typeof(BuildingAtBase))
            {
                return(false);
            }
            BuildingAtBase other = (BuildingAtBase)obj;

            return(Type == other.Type && B == other.B);
        }
Exemple #3
0
        public bool Construct()
        {
            BuiltThisFrame = false;
            Dictionary <uint, int>           desired        = new Dictionary <uint, int>();
            Dictionary <BuildingAtBase, int> desiredPerBase = new Dictionary <BuildingAtBase, int>();

            for (int pos = 0; pos < Steps.Count; pos++)
            {
                BuildStep step = null;
                try
                {
                    step = Steps[pos];
                    if (step.GetType() == typeof(BuildingStep))
                    {
                        BuildingStep building = (BuildingStep)step;
                        if (!building.Condition.Invoke())
                        {
                            continue;
                        }

                        if (UnitTypes.LookUp[building.UnitType].TechRequirement != 0 &&
                            Tyr.Bot.UnitManager.Completed(UnitTypes.LookUp[building.UnitType].TechRequirement) == 0 &&
                            UnitTypes.LookUp[building.UnitType].TechRequirement != UnitTypes.HATCHERY)
                        {
                            Tyr.Bot.DrawText("Skipping list. Build tech for " + UnitTypes.LookUp[building.UnitType].Name + " not available: " + UnitTypes.LookUp[building.UnitType].TechRequirement);
                            return(true);
                        }

                        Add(desired, building.UnitType, building.Number);
                        if (building.Exact)
                        {
                            bool built = false;
                            foreach (BuildRequest request in ConstructionTask.Task.BuildRequests)
                            {
                                if (request.Type == building.UnitType && SC2Util.DistanceSq(request.Pos, building.DesiredPos) <= 2)
                                {
                                    built = true;
                                    break;
                                }
                            }
                            foreach (BuildRequest request in ConstructionTask.Task.UnassignedRequests)
                            {
                                if (request.Type == building.UnitType && SC2Util.DistanceSq(request.Pos, building.DesiredPos) <= 2)
                                {
                                    built = true;
                                    break;
                                }
                            }
                            if (!built)
                            {
                                foreach (Agent agent in Tyr.Bot.UnitManager.Agents.Values)
                                {
                                    if (agent.Unit.UnitType == building.UnitType && SC2Util.DistanceSq(agent.Unit.Pos, building.DesiredPos) <= 2)
                                    {
                                        built = true;
                                        break;
                                    }
                                }
                            }
                            if (!built)
                            {
                                if (!Construct(building, 1))
                                {
                                    return(false);
                                }
                            }
                        }

                        if (building.DesiredBase == null && desired[building.UnitType] > Tyr.Bot.UnitManager.Count(building.UnitType) &&
                            !building.Exact)
                        {
                            if (!Construct(building, desired[building.UnitType] - Tyr.Bot.UnitManager.Count(building.UnitType)))
                            {
                                return(false);
                            }
                        }
                        if (building.DesiredBase != null)
                        {
                            BuildingAtBase key = new BuildingAtBase(building.UnitType, building.DesiredBase);
                            Add(desiredPerBase, key, building.Number);

                            if (desiredPerBase[key] > Build.Count(building.DesiredBase, building.UnitType) &&
                                !building.Exact)
                            {
                                Tyr.Bot.DrawText("Building " + UnitTypes.LookUp[building.UnitType].Name + " at base.");
                                if (!Construct(building, desiredPerBase[key] - Build.Count(building.DesiredBase, building.UnitType)))
                                {
                                    return(false);
                                }
                            }
                        }
                    }
                    else if (step.GetType() == typeof(ConditionalStep))
                    {
                        if (!((ConditionalStep)step).Check())
                        {
                            Tyr.Bot.DrawText("Skipping list. Condition not met.");
                            return(true);
                        }
                    }
                    else if (step.GetType() == typeof(GotoStep))
                    {
                        if (BuiltThisFrame)
                        {
                            return(true);
                        }
                        if (((GotoStep)step).Pos < 0)
                        {
                            pos += ((GotoStep)step).Pos;
                        }
                        else
                        {
                            pos = ((GotoStep)step).Pos - 1;
                        }
                    }
                    if (step.GetType() == typeof(MorphStep))
                    {
                        MorphStep morph = (MorphStep)step;
                        if (!morph.Condition.Invoke())
                        {
                            continue;
                        }

                        if (UnitTypes.LookUp[morph.UnitType].TechRequirement != 0 &&
                            Tyr.Bot.UnitManager.Completed(UnitTypes.LookUp[morph.UnitType].TechRequirement) == 0 &&
                            UnitTypes.LookUp[morph.UnitType].TechRequirement != UnitTypes.HATCHERY)
                        {
                            Tyr.Bot.DrawText("Skipping list. Morph tech for " + UnitTypes.LookUp[morph.UnitType].Name + " not available: " + UnitTypes.LookUp[morph.UnitType].TechRequirement);
                            return(true);
                        }

                        Add(desired, morph.UnitType, morph.Number);

                        if (desired[morph.UnitType] > Tyr.Bot.UnitManager.Count(morph.UnitType))
                        {
                            if (!Morph(morph, desired[morph.UnitType] - Tyr.Bot.UnitManager.Count(morph.UnitType)))
                            {
                                return(false);
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    throw new Exception("Exception in buildlist at step " + pos + ": " + step, e);
                }
            }
            return(true);
        }
Exemple #4
0
        public StepResult Perform(BuildListState state)
        {
            if (!Condition.Invoke())
            {
                return(new NextItem());
            }

            if (UnitTypes.LookUp[UnitType].TechRequirement != 0 &&
                Tyr.Bot.UnitManager.Completed(UnitTypes.LookUp[UnitType].TechRequirement) == 0 &&
                UnitTypes.LookUp[UnitType].TechRequirement != UnitTypes.HATCHERY)
            {
                Tyr.Bot.DrawText("Skipping list. Build tech for " + UnitTypes.LookUp[UnitType].Name + " not available: " + UnitTypes.LookUp[UnitType].TechRequirement);
                return(new NextList());
            }

            state.AddDesired(UnitType, Number);
            if (DesiredPos != null)
            {
                bool built = false;
                foreach (BuildRequest request in ConstructionTask.Task.BuildRequests)
                {
                    if (request.Type == UnitType && request.Exact == Exact && request.AroundLocation == DesiredPos)
                    {
                        built = true;
                        break;
                    }
                }
                foreach (BuildRequest request in ConstructionTask.Task.UnassignedRequests)
                {
                    if (request.Type == UnitType && request.Exact == Exact && request.AroundLocation == DesiredPos)
                    {
                        built = true;
                        break;
                    }
                }
                if (!built)
                {
                    foreach (Agent agent in Tyr.Bot.UnitManager.Agents.Values)
                    {
                        if (CheckTypeMatches(UnitType, agent.Unit.UnitType) && agent.Exact == Exact && agent.AroundLocation == DesiredPos)
                        {
                            built = true;
                            break;
                        }
                    }
                }
                if (!built)
                {
                    if (!Construct(state, 1))
                    {
                        return(new WaitForResources());
                    }
                }
            }

            if (DesiredBase == null && state.Desired[UnitType] > Tyr.Bot.UnitManager.Count(UnitType) &&
                !Exact)
            {
                if (!Construct(state, state.Desired[UnitType] - Tyr.Bot.UnitManager.Count(UnitType)))
                {
                    return(new WaitForResources());
                }
            }
            if (DesiredBase != null)
            {
                BuildingAtBase key = new BuildingAtBase(UnitType, DesiredBase);
                state.AddDesiredPerBase(key, Number);

                if (state.DesiredPerBase[key] > Build.Count(DesiredBase, UnitType) &&
                    !Exact)
                {
                    if (!Construct(state, state.DesiredPerBase[key] - Build.Count(DesiredBase, UnitType)))
                    {
                        return(new WaitForResources());
                    }
                }
            }

            return(new NextItem());
        }