/// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen( ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad )
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds( 0.5 );
        }
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load( ScreenManager screenManager, bool loadingIsSlow,
                                params GameScreen[] screensToLoad )
        {
            // Tell all the current screens to transition off.
            foreach( GameScreen screen in screenManager.GetScreens() )
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen( screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad );

            screenManager.AddScreen( loadingScreen );
        }
        public KingsburgWindowsGame()
        {
            graphics = new GraphicsDeviceManager( this );
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;

            base.Content.RootDirectory = "Content";
            KingsburgWindowsGame.Content = base.Content;

            gameManager = GameManager.Instance;
            gameManager.UI = new UIManagerWindows( this );
            uiManager = (UIManagerWindows)gameManager.UI;
            screenManager = uiManager.ScreenManager;

            this.Components.Add( new GamerServicesComponent( this ) );
            this.Components.Add( screenManager );

            //gameManager.MainExecutionMethod();
        }
 public UIManagerWindows( Game game )
     : base()
 {
     screenManager = new ScreenManager( game );
 }