public void BuildListTest() { PlayerList pL = null; // TODO: Initialize to an appropriate value UsersConnected target = new UsersConnected(pL); // TODO: Initialize to an appropriate value target.BuildList(); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
/// <summary> /// Event handler for clicking the pause button /// </summary> private void _pauseButton_Click(object sender, EventArgs e) { TimedEventList[0].IsRunning = false; _pauseButton.Hide(); _resumeButton.Show(); _usersConnected = new UsersConnected(PlayerList); _usersConnected.Show(); GameState = -2; _broadcastThread = new Thread(new ThreadStart(BroadcastServerThread)); _broadcastThread.Start(); }
public void PlayerJoinedTest() { PlayerList pL = null; // TODO: Initialize to an appropriate value UsersConnected target = new UsersConnected(pL); // TODO: Initialize to an appropriate value int playerNumber = 0; // TODO: Initialize to an appropriate value target.PlayerJoined(playerNumber); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void UsersConnectedConstructorTest() { PlayerList pL = null; // TODO: Initialize to an appropriate value UsersConnected target = new UsersConnected(pL); Assert.Inconclusive("TODO: Implement code to verify target"); }