Exemple #1
0
        /// <summary>
        /// Load the RM2 chunk
        /// </summary>
        /// <param name="Path">Path to load from</param>
        public void LoadRM2(string Path)
        {
            if (System.IO.File.Exists(Path))
            {
                System.IO.FileStream   File   = new System.IO.FileStream(Path, System.IO.FileMode.Open, System.IO.FileAccess.Read);
                System.IO.BinaryReader Reader = new System.IO.BinaryReader(File);
                Header  = Reader.ReadUInt32();
                Records = (int)Reader.ReadUInt32();
                Size    = Reader.ReadUInt32();
                Array.Resize(ref Item, Records);
                for (int i = 0; i <= Records - 1; i++)
                {
                    uint Offset = Reader.ReadUInt32();
                    uint Size   = Reader.ReadUInt32();
                    uint ID     = Reader.ReadUInt32();
                    uint Pos    = (uint)File.Position;
                    switch (ID)
                    {
                    case object _ when 0 <= ID && ID <= 7:
                    {
                        InstanceInfoSection InstInfo = new InstanceInfoSection();
                        InstInfo.Size   = Size;
                        InstInfo.Offset = Offset;
                        InstInfo.Base   = 0;
                        InstInfo.ID     = ID;
                        InstInfo.Load(ref File, ref Reader);
                        Item[i] = InstInfo;
                        break;
                    }

                    case 10:
                    {
                        CodeSection Code = new CodeSection();
                        Code.Size   = Size;
                        Code.Offset = Offset;
                        Code.Base   = 0;
                        Code.ID     = ID;
                        Code.Load(ref File, ref Reader);
                        Item[i] = Code;
                        break;
                    }

                    case 11:
                    {
                        GraphicsSection Graphics = new GraphicsSection();
                        Graphics.Size   = Size;
                        Graphics.Offset = Offset;
                        Graphics.Base   = 0;
                        Graphics.ID     = ID;
                        Graphics.Load(ref File, ref Reader);
                        Item[i] = Graphics;
                        break;
                    }

                    case 9:
                    {
                        GeoData GD = new GeoData();
                        GD.Size   = Size;
                        GD.Offset = Offset;
                        GD.Base   = 0;
                        GD.ID     = ID;
                        GD.Load(ref File, ref Reader);
                        Item[i] = GD;
                        break;
                    }

                    default:
                    {
                        BaseItem UItem = new BaseItem();
                        UItem.Size   = Size;
                        UItem.Offset = Offset;
                        UItem.Base   = 0;
                        UItem.ID     = ID;
                        UItem.Load(ref File, ref Reader);
                        Item[i] = UItem;
                        break;
                    }
                    }
                    File.Position = Pos;
                }
                Reader.Close();
                File.Close();
            }
        }
Exemple #2
0
        /// <summary>
        /// Create new RM2 chunk
        /// </summary>
        public void NewRM2()
        {
            Array.Resize(ref Item, 12);
            Records         = 12;
            Item[0]         = new GraphicsSection();
            Item[0].ID      = 11;
            Item[0].Records = 9;
            Array.Resize(ref Item[0]._Item, 9);
            for (int i = 0; i <= 8; i++)
            {
                switch (i)
                {
                case 0:
                {
                    Item[0][i] = new Textures();
                    break;
                }

                case 1:
                {
                    Item[0][i] = new Materials();
                    break;
                }

                case 2:
                {
                    Item[0][i] = new Models();
                    break;
                }

                case 3:
                {
                    Item[0][i] = new GCs();
                    break;
                }

                case 4:
                {
                    Item[0][i] = new ID4Models();
                    break;
                }

                case 5:
                {
                    Item[0][i] = new BaseSection();
                    break;
                }

                case 6:
                {
                    Item[0][i] = new GCs();
                    break;
                }

                case 7:
                {
                    Item[0][i] = new BaseSection();
                    break;
                }

                case 8:
                {
                    Item[0][i] = new BaseSection();
                    break;
                }
                }
                Item[0][i].ID = (uint)i;
            }
            Array.Resize(ref Item, 12);
            Item[1]         = new CodeSection();
            Item[1].ID      = 10;
            Item[1].Records = 13;
            Array.Resize(ref Item[1]._Item, 13);
            for (int i = 0; i <= 12; i++)
            {
                switch (i)
                {
                case 0:
                {
                    Item[1][i] = new GameObjects();
                    break;
                }

                case 1:
                {
                    Item[1][i] = new Scripts();
                    break;
                }

                case 2:
                {
                    Item[1][i] = new Animations();
                    break;
                }

                case 3:
                {
                    Item[1][i] = new OGIs();
                    break;
                }

                case 4:
                {
                    Item[1][i] = new BaseSection();
                    break;
                }

                case 5:
                {
                    Item[1][i] = new SoundDescriptions();
                    break;
                }

                case 6:
                {
                    Item[1][i] = new Sound();
                    break;
                }

                case 7:
                case 8:
                case 9:
                case 10:
                case 11:
                case 12:
                {
                    Item[1][i] = new SoundbankDescriptions();
                    break;
                }
                }
                Item[1][i].ID = (uint)i;
            }
            Item[2]    = new BaseItem();
            Item[2].ID = 8;
            Item[3]    = new GeoData();
            Item[3].ID = 9;
            for (int j = 4; j <= 11; j++)
            {
                Item[j]         = new InstanceInfoSection();
                Item[j].ID      = (uint)j - 4;
                Item[j].Records = 9;
                Array.Resize(ref Item[j]._Item, 9);
                for (int i = 0; i <= 8; i++)
                {
                    switch (i)
                    {
                    case 0:
                    {
                        Item[j][i] = new BaseSection();
                        break;
                    }

                    case 1:
                    {
                        Item[j][i] = new Behaviors();
                        break;
                    }

                    case 2:
                    {
                        Item[j][i] = new FuckingShits();
                        break;
                    }

                    case 3:
                    {
                        Item[j][i] = new Positions();
                        break;
                    }

                    case 4:
                    {
                        Item[j][i] = new Paths();
                        break;
                    }

                    case 5:
                    {
                        Item[j][i] = new SurfaceBehaviours();
                        break;
                    }

                    case 6:
                    {
                        Item[j][i] = new Instances();
                        break;
                    }

                    case 7:
                    {
                        Item[j][i] = new Triggers();
                        break;
                    }

                    case 8:
                    {
                        Item[j][i] = new BaseSection();
                        break;
                    }
                    }
                    Item[j][i].ID = (uint)i;
                }
            }
            Recalculate();
        }