public override void Play() { Dealer = new TwentyOneDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Deck.Shuffle(); foreach (Player player in Players) { bool validAnswer = false; int bet = 0; while (!validAnswer) { Console.WriteLine("Place your bet!"); validAnswer = int.TryParse(Console.ReadLine(), out bet); if (!validAnswer) { Console.WriteLine("Please enter digits only, no decimals."); } } bool successfullyBet = player.Bet(bet); if (!successfullyBet) { return; } Bets[player] = bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing..."); foreach (Player player in Players) { Console.Write("{0}: ", player.Name); Dealer.Deal(player.Hand); if (i == 1) { bool blackJack = TwentyOneRules.CheckForBlackjack(player.Hand); if (blackJack) { Console.WriteLine("Blackjack! {0} wins {1}", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); return; } } } Console.Write("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == 1) { bool blackJack = TwentyOneRules.CheckForBlackjack(Dealer.Hand); if (blackJack) { Console.WriteLine("Dealer has Blackjack! Everyone loses!"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } } foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0} ", card.ToString()); } Console.Write("\n\nHit or stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = TwentyOneRules.IsBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to play again?"); answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; return; } else { player.isActivelyPlaying = false; return; } } } } Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Console.WriteLine("Dealer is hitting..."); Dealer.Deal(Dealer.Hand); Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer busted!"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); Dealer.Balance -= entry.Value; } return; } foreach (Player player in Players) { bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("Push! No one wins."); player.Balance += Bets[player]; } else if (playerWon == true) { Console.WriteLine("{0} won {1}!", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer wins {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }
public override void Play() { Dealer = new TwentyOneDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Deck.Shuffle(); Console.WriteLine("Place your bet."); foreach (Player player in Players) { int bet = Convert.ToInt32(Console.ReadLine()); bool successfullyBet = player.Bet(bet); if (!successfullyBet) { return; //end this method - it will go back to the while loop in main method & go back to the play method } Bets[player] = bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing..."); foreach (Player player in Players) { //.write = the thing that comes after this won't be on a new line Console.Write("{0}: ", player.Name); Dealer.Deal(player.Hand); if (i == 1) { //twentyonerules = business logic layer exists without knowledge of other classes. storage class for helper methods bool blackjack = TwentyOneRules.CheckForBlackJack(player.Hand); if (blackjack) { Console.WriteLine("Blackjack! {0} wins {1}", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); //ending round - once the player gets blackjack, the round is over and we return to the beginning return; } } } Console.Write("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == 1) { bool blackjack = TwentyOneRules.CheckForBlackJack(Dealer.Hand); if (blackjack) { Console.WriteLine("Dealer has Blackjack! Everyone loses!"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } } foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0} ", card.ToString()); } Console.WriteLine("\n\nHit or Stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = TwentyOneRules.IsBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! You lose your bet of {1}. Your balance is now {2}.", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to play again?"); answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; return; } else { player.isActivelyPlaying = false; return; } } } } Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Console.WriteLine("Dealer is hitting..."); Dealer.Deal(Dealer.Hand); Dealer.isBusted = TwentyOneRules.IsBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer Busted!"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("{0} won {1}", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); Dealer.Balance -= entry.Value; } return; } foreach (Player player in Players) { //turn boolean into nullable value win/lose/tie bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("Push! No one wins."); player.Balance += Bets[player]; } else if (playerWon == true) { Console.WriteLine("{0} won {1}!", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer wins {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }