public BitmapRenderer(IntPtr dibHandle)
        {
            _dibHandle = dibHandle;
            _bitmapPointer = Kernel32Native.GlobalLock(dibHandle);

            _bitmapInfo = new BitmapInfoHeader();
            Marshal.PtrToStructure(_bitmapPointer, _bitmapInfo);
            log.Debug(_bitmapInfo.ToString());

            _rectangle = new Rectangle();
            _rectangle.X = _rectangle.Y = 0;
            _rectangle.Width = _bitmapInfo.Width;
            _rectangle.Height = _bitmapInfo.Height;

            if (_bitmapInfo.SizeImage == 0)
            {
                _bitmapInfo.SizeImage = ((((_bitmapInfo.Width * _bitmapInfo.BitCount) + 31) & ~31) >> 3) * _bitmapInfo.Height;
            }


            // The following code only works on x86
            Debug.Assert(Marshal.SizeOf(typeof(IntPtr)) == 4);

            int pixelInfoPointer = _bitmapInfo.ClrUsed;
            if ((pixelInfoPointer == 0) && (_bitmapInfo.BitCount <= 8))
            {
                pixelInfoPointer = 1 << _bitmapInfo.BitCount;
            }

            pixelInfoPointer = (pixelInfoPointer * 4) + _bitmapInfo.Size + _bitmapPointer.ToInt32();

            _pixelInfoPointer = new IntPtr(pixelInfoPointer);
        }