/// <summary> /// Draws the content. /// </summary> protected override void DrawContent() { UpdateCurrentScene(); EditorGUILayout.Space(); _scrolls.DrawScrollable("main", DrawMainScroll); EditorGUILayout.Space(); }
/// <summary> /// Draws the content. /// </summary> protected override void DrawContent () { UpdateCurrentScene (); EditorGUILayout.Space (); EditorGUILayout.BeginHorizontal (); { GUILayout.Space (20); _scrolls.DrawScrollable ("main", Content); } EditorGUILayout.EndHorizontal (); }
/// <summary> /// Draws the content. /// </summary> protected override void DrawContent() { UpdateCurrentScene(); UpdateHistory(); // Gameplay controls _gameplayDrawer.DrawGeneralControls(); EditorGUILayout.Space(); _folders.DrawFoldable("History", _historyDrawer.DrawHistory); // Scene list EditorGUILayout.Space(); _scrolls.DrawScrollable("main", DrawMainScroll); EditorGUILayout.Space(); }