public static void Initialize(TutorialUI i_tutorialUI, MainCanvasController i_mcc) { tutorialUI = i_tutorialUI; mcc = i_mcc; if (localizer == null) { localizer = new Localizer(); } }
public static void Initialize() { var g = Instantiate(Resources.Load<GameObject>("UIPrefs/tutorialCanvas")); current = g.GetComponent<TutorialUI>(); UIController.GetCurrent().AddSpecialCanvasToHolder(g.transform); }