/// <summary> /// This method update the scene after a frame has finished rendering /// </summary> /// <param name="evt"></param> protected override void UpdateScene(FrameEvent evt) { physics.UpdatePhysics(0.01f); base.UpdateScene(evt); if (shoot) { AddBomb(); } foreach (Bomb bomb in bombs) { bomb.Update(evt); if (bomb.RemoveMe) { bombsToRemove.Add(bomb); } } foreach (Bomb bomb in bombsToRemove) { bombs.Remove(bomb); bomb.Dispose(); } bombsToRemove.Clear(); shoot = false; inputsManager.ProcessInput(evt); player.Update(evt); mCamera.LookAt(player.Position); robot.Animate(evt); robot2.Animate(evt); robot3.Animate(evt); gameHMD.Update(evt); }
protected override void UpdateScene(FrameEvent evt) { physics.UpdatePhysics(0.01f); base.UpdateScene(evt); if (shoot) { testGun.AddBomb(); } foreach (Bomb bomb in testGun.bombs) { bomb.Update(evt); if (bomb.RemoveMe) { testGun.bombsToRemove.Add(bomb); } } foreach (Bomb bomb in testGun.bombsToRemove) { testGun.bombs.Remove(bomb); bomb.Dispose(); } testGun.bombsToRemove.Clear(); foreach (BlueGem blueGem in blueGems) { blueGem.Update(evt); if (blueGem.RemoveMe) { blueGemsToRemove.Add(blueGem); } } foreach (BlueGem blueGem in blueGemsToRemove) { blueGems.Remove(blueGem); blueGem.Dispose(); } blueGemsToRemove.Clear(); foreach (RedGem redGem in redGems) { redGem.Update(evt); if (redGem.RemoveMe) { redGemsToRemove.Add(redGem); } } foreach (RedGem redGem in redGemsToRemove) { redGems.Remove(redGem); redGem.Dispose(); } redGemsToRemove.Clear(); foreach (ShieldPU shield in shieldPU) { shield.Update(evt); if (shield.RemoveMe) { shieldPUToRemove.Add(shield); } } foreach (ShieldPU shield in shieldPUToRemove) { shieldPU.Remove(shield); shield.Dispose(); } shieldPUToRemove.Clear(); player.Update(evt); //robot1.Animate(evt); //robot2.Animate(evt); //robot3.Animate(evt); hudElement.Update(evt); shoot = false; mCamera.LookAt(player.Position); if (hudElement.gameWon) { hudElement.gameWon = false; Console.WriteLine("You Won :)"); DestroyScene(); } if (hudElement.gameLost) { hudElement.gameLost = true; Console.WriteLine("You Lost :("); DestroyScene(); } }