static int _s_set_BMF(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Tutorial.BaseClass gen_to_be_invoked = (Tutorial.BaseClass)translator.FastGetCSObj(L, 1); gen_to_be_invoked.BMF = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_BMF(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Tutorial.BaseClass __cl_gen_to_be_invoked = (Tutorial.BaseClass)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.BMF); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new Tutorial.BaseClass(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Tutorial.BaseClass constructor!")); }
static int _m_BMFunc(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Tutorial.BaseClass __cl_gen_to_be_invoked = (Tutorial.BaseClass)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.BMFunc( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetSomeBaseData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Tutorial.BaseClass __cl_gen_to_be_invoked = (Tutorial.BaseClass)translator.FastGetCSObj(L, 1); try { { int __cl_gen_ret = __cl_gen_to_be_invoked.GetSomeBaseData( ); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public static int GetSomeBaseData(this BaseClass obj) { Debug.Log("GetSomeBaseData ret = " + obj.BMF); return(obj.BMF); }