Exemple #1
0
        protected override void Load()
        {
            child = new GameObject("Rainbow");
            child.transform.SetParent(transform);
            UnityUtils.CreateImage(child, "test");
            child.GetComponent <RectTransform>().pivot = new Vector2(0, 1);
            AnchoredVector2 a = new AnchoredVector2(TextAnchor.UpperLeft, new Vector2(Model.EdgePaddingPixels, Model.EdgePaddingPixels));

            child.transform.localPosition = a.EvaluateWithRectangle(ViewportRect);
        }