public void SetState(TurtleState d) { transform.position = d.position; transform.rotation = d.rotation; rb.velocity = d.velocity; rb.angularVelocity = d.angularVelocity; SetDead(d.dead); }
public override void Deserialize(NetworkReader reader) { int count = reader.ReadInt32(); units = new List <TurtleState>(); for (int i = 0; i < count; i++) { var newUnit = new TurtleState(); newUnit.Deserialize(reader); units.Add(newUnit); } }
Turtle GetTurtleFor(TurtleState state) { int role = state.role; int index = state.index; List <Turtle> turtles = GetTurtlesForRole(role); for (int i = 0; i < turtles.Count; i++) { var turtle = turtles[i]; if (turtle.index == index) { if (i != index - 1) { Log.Warn("Turtle with index {0} ({1}) is in position {2}", index, index - 1, i); } return(turtle); } } Log.Error("Turtle {0}:{1} not found!! ({2} in role)", role, index, turtles.Count); return(null); }