Exemple #1
0
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();
                bool canOccupy    = false;
                m_Grid.TryOccupyNode(selectedNode, ref canOccupy);
                if (!canOccupy)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;
                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                    m_Grid.UpdatePathFinding();
                }
                else
                {
                    Debug.Log("Not enough money");
                }
            }
        }
Exemple #2
0
        public void Tick()
        {
            if (!m_Grid.HasSelectedNode() || !Input.GetMouseButtonDown(0))
            {
                return;
            }
            Node       selectedNode           = m_Grid.GetSelectedNode();
            Vector2Int selectedNodeCoordinate = m_Grid.GetSelectedNodeCoordinate();

            if (selectedNode.IsOccupied || !m_Grid.CanOccupyNode(selectedNodeCoordinate))
            {
                return;
            }

            TurretAsset asset = m_Market.ChosenTurret;

            if (asset != null)
            {
                m_Market.BuyTurret(asset);
                SpawnTurret(asset, selectedNodeCoordinate, selectedNode);
            }
            else
            {
                Debug.Log("Not enough money!");
            }
        }
Exemple #3
0
        private void TrySpawnTurret(TurretAsset asset, Node node)
        {
            bool wasOccupied = Game.Player.Grid.TryOccupyNode(node);

            if (wasOccupied)
            {
                m_Market.BuyTurret(asset);
                TurretView view = Object.Instantiate(asset.ViewPrefab);
                TurretData data = new TurretData(asset, node);
                data.AttachView(view);
                Game.Player.TurretSpawned(data);
            }
        }
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();

                if (selectedNode.IsOccupied /* || !m_Grid.CanOccupy(selectedNode)*/)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;

                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                }
                else
                {
                    Debug.Log("Not enough money!");
                }
            }
        }