//----------------------------------------------------------------------------------------------------------

        #region Constructor

        protected BaseBattleState(TurnBasedFsm fsm, IGameData gameData, GameParameters gameParameters,
                                  Observer gameEvents)
        {
            Fsm            = fsm;
            GameData       = gameData;
            GameParameters = gameParameters;
            GameEvents     = gameEvents;

            //Subscribe game events
            GameEvents.AddListener(this);
            IsInitialized = true;
        }
Exemple #2
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 void Subscribe() => GameEvents.AddListener(this);