Exemple #1
0
        public List <GameObject> ReconstructLevel(LevelObjectDatabase database)
        {
            List <GameObject> result = new List <GameObject>();

            GameObject parent = new GameObject("LOADED LEVEL");

            for (int i = 0; i < objects.Length; i++)
            {
                GameObject obj = ReconstructObject(database, objects[i]);
                obj.transform.SetParent(parent.transform);
                result.Add(obj);
            }

            return(result);
        }
Exemple #2
0
        public GameObject ReconstructObject(LevelObjectDatabase database, ObjectData obj)
        {
            if (obj.Equals(default(ObjectData)))
            {
                Debug.LogError("Failed to deserialize object");
                return(null);
            }

            LevelEditorObject objData  = database.GetObject(obj.path);
            GameObject        instance = MonoBehaviour.Instantiate(objData.Prefab);

            instance.name = obj.path;
            instance.transform.position   = obj.position;
            instance.transform.rotation   = Quaternion.Euler(obj.rotation);
            instance.transform.localScale = obj.scale;
            return(instance);
        }