Exemple #1
0
        public void Limpar()
        {
            naves      = new Texture2D[2];
            acabouJogo = false;

            keyboardState = new KeyboardState();
            carregou      = false;
            limpa         = new Limpeza(this.game);
            colisao       = new Colisao(this.game);
            acabouJogo    = false;
            Components.Remove(pShip);
            Components.Remove(sfShip);
        }
        public override void poderEspecial()
        {
            // Máximo de Misseis que podem ser lançados 100 (diminui 1 a cada tiro)
            List <Nave> naves = recuperaComponentesNave();
            Colisao     cl    = new Colisao(getGame());
            int         totalMisseisDestaNave = cl.recuperaComponentesMisseisTotal();

            if (totalMisseisDestaNave < 100)
            {
                foreach (Nave nave in naves)
                {
                    if (!(nave is attackshiperShip))
                    {
                        PursuitRocket missil = new PursuitRocket(Game, this, getPosicaoTirosNave(), 0.0f, 5.0f, 300.0f, 350.0f, nave);
                        missil.setBatch(getBatch());
                        getGame().Components.Add(missil);
                    }
                }
            }
        }
Exemple #3
0
 public override void Initialize()
 {
     base.Initialize();
     colisao = new Colisao(this.game);
 }
 protected Nave(Game game) : base(game)
 {
     this.colisao = new Colisao(game);
 }