public Game() { // Create Singletons game = this; input = new Input(); multiplayer = new Multiplayer(); // Graphics Properties graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = WINDOW_WIDTH; graphics.PreferredBackBufferHeight = WINDOW_HEIGHT; graphics.IsFullScreen = false; Content.RootDirectory = "Content"; // Window Properties this.IsMouseVisible = true; this.Window.Title = "Evolution: Tug of War"; this.Window.AllowUserResizing = false; }