Exemple #1
0
        public bool InsidePlate(SpacePoint point)
        {
            SpacePoint A = this.A;
            SpacePoint B = this.B;
            SpacePoint C = this.C;
            SpacePoint D = this.D;

            if (Holding == true)
            {
                A = this.A + (500 / SpacePoint.Norm(this.A - this.C)) * (this.A - this.C);
                B = this.B + (500 / SpacePoint.Norm(this.B - this.D)) * (this.B - this.D);
                C = this.C + (500 / SpacePoint.Norm(this.C - this.A)) * (this.C - this.A);
                D = this.D + (500 / SpacePoint.Norm(this.D - this.B)) * (this.D - this.B);
            }

            return(SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(B - A, point - A)) * SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(D - A, point - A)) < 0 &&
                   SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(A - B, point - B)) * SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(C - B, point - B)) < 0 &&
                   SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(B - C, point - C)) * SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(D - C, point - C)) < 0);
        }
Exemple #2
0
        public Plate(SpacePoint cA, SpacePoint cB, SpacePoint cC, SpacePoint cD)
        {
            A = cA;
            B = cB;
            C = cC;
            D = cD;
            //  ABC三点共线或ABCD四点不在同一平面上
            if (SpacePoint.Norm(SpacePoint.CrossProduct(B - A, C - A)) < 1e-6 ||
                System.Math.Abs(SpacePoint.DotProduct(SpacePoint.CrossProduct(B - A, C - A), D - A)) > 1e-6)
            {
                System.Diagnostics.Debug.WriteLine("!!!Wall ERROR!!!!");
            }

            NormalVector = SpacePoint.CrossProduct(B - A, D - A);

            Active = false;

            if (SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(B - A, C - A)) * SpacePoint.DotProduct(NormalVector, SpacePoint.CrossProduct(D - A, C - A)) > 0)
            {
                SpacePoint t = C;
                C = D;
                D = t;
            }
        }