Exemple #1
0
        public override void Update(GameTime gameTime)
        {
            MouseState mouseClick = Mouse.GetState();

            timer -= gameTime.ElapsedGameTime.TotalSeconds;
            foreach (var button in buttons)
            {
                if (Mouse.GetState().X > button.Value.Left && Mouse.GetState().X < button.Value.Right && Mouse.GetState().Y > button.Value.Top &&
                    Mouse.GetState().Y < button.Value.Bottom)
                {
                    if (mouseClick.LeftButton == ButtonState.Pressed)
                    {
                        if (button.Key.Equals("local"))
                        {
                            buttonClick.Play();
                            ScreenManager.Instance.ChangeScreen(new SplashScreen(), true);
                            MediaPlayer.Stop();
                        }
                        else if (button.Key.Equals("multiplayer")) //this feature isn't implemented yet?
                        {
                            errorClick.Play();
                        }
                        else if (button.Key.Equals("options") && timer <= 0)
                        {
                            buttonClick.Play();
                            timer = 0.1;
                            TitleScreen s = this;
                            ScreenManager.Instance.ChangeScreen(new OptionsScreen(s), true);
                        }
                        else if (button.Key.Equals("exit"))
                        {
                            Environment.Exit(0);
                        }
                    }
                }
            }
        }
Exemple #2
0
 public OptionsScreen(TitleScreen titlescreen)
 {
     this.titlescreen = titlescreen;
 }
Exemple #3
0
 public PauseScreen(TitleScreen titlescreen)
 {
     this.titlescreen = titlescreen;
 }