private void OnPlayerDisconnection(byte i_PlayerId)
        {
            if (m_GeneralBehaviours != null)
            {
                for (int index = 0; index < m_GeneralBehaviours.Count; ++index)
                {
                    TrueSyncManagedBehaviour bh = m_GeneralBehaviours[index];
                    bh.OnPlayerDisconnection((int)i_PlayerId);
                }
            }

            foreach (List <TrueSyncManagedBehaviour> behaviors in m_BehavioursPerPlayer.Values)
            {
                for (int index = 0; index < behaviors.Count; ++index)
                {
                    TrueSyncManagedBehaviour bh = behaviors[index];
                    bh.OnPlayerDisconnection((int)i_PlayerId);
                }
            }
        }
Exemple #2
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 void OnPlayerDisconnection(byte playerId)
 {
     TrueSyncManagedBehaviour.OnPlayerDisconnection(generalBehaviours, behaviorsByPlayer, playerId);
 }