public void Pause() { if (gameTimer.Enabled == true) { gameTimer.Enabled = false; DialogResult dr = PauseForm.Show(); if (dr == DialogResult.Cancel) { gameTimer.Enabled = true; } else if (dr == DialogResult.Abort) { Form form = this.FindForm(); MainScreen ms = new MainScreen(); form.Controls.Add(ms); form.Controls.Remove(this); } } }
public void Pause() { if (gameTimer.Enabled == true) { gameTimer.Enabled = false; DialogResult dr = PauseForm.Show(); if (dr == DialogResult.Cancel) { gameTimer.Enabled = true; } else if (dr == DialogResult.Abort) { Form form = this.FindForm(); MainScreen ms = new MainScreen(); form.Controls.Add(ms); ms.Location = new Point((form.Width - ms.Width) / 2, (form.Height - ms.Height) / 2); form.Controls.Remove(this); } } }
private void gameTimer_Tick(object sender, EventArgs e) { #region direction //BlueRider if (leftArrowDown && (upArrowDown || downArrowDown)) { leftArrowDown = upArrowDown = downArrowDown = false; } else if (rightArrowDown && (upArrowDown || downArrowDown)) { rightArrowDown = upArrowDown = downArrowDown = false; } else if (downArrowDown && (rightArrowDown || leftArrowDown)) { downArrowDown = rightArrowDown = leftArrowDown = false; } else if (upArrowDown && (rightArrowDown || leftArrowDown)) { upArrowDown = rightArrowDown = leftArrowDown = false; } //OrangeRider if (aDown && (wDown || sDown)) { aDown = wDown = sDown = false; } else if (dDown && (wDown || sDown)) { dDown = wDown = sDown = false; } else if (sDown && (dDown || aDown)) { sDown = dDown = aDown = false; } else if (wDown && (dDown || aDown)) { wDown = dDown = aDown = false; } //BlueRider if (leftArrowDown && blueDirection == "Up") { blueDirection = "Left"; BlueRider.X -= 32; BlueRider.Y += 32; leftArrowDown = false; } else if (leftArrowDown && blueDirection == "Down") { blueDirection = "Left"; BlueRider.X -= 32; BlueRider.Y -= 6; leftArrowDown = false; } else if (rightArrowDown && blueDirection != "Right" && blueDirection == "Up") { blueDirection = "Right"; BlueRider.X += 6; BlueRider.Y += 32; } else if (rightArrowDown && blueDirection != "Right" && blueDirection == "Down") { blueDirection = "Right"; BlueRider.X += 6; BlueRider.Y -= 10; } else if (upArrowDown && blueDirection != "Up" && blueDirection == "Left") { blueDirection = "Up"; BlueRider.X += 32; BlueRider.Y -= 32; } else if (upArrowDown && blueDirection != "Up" && blueDirection == "Right") { blueDirection = "Up"; BlueRider.X -= 6; BlueRider.Y -= 32; } else if (downArrowDown && blueDirection != "Down" && blueDirection == "Left") { blueDirection = "Down"; BlueRider.X += 32; BlueRider.Y += 6; } else if (downArrowDown && blueDirection != "Down" && blueDirection == "Right") { blueDirection = "Down"; BlueRider.X -= 6; BlueRider.Y += 6; } //OrangeRider if (aDown && orangeDirection != "Left" && orangeDirection == "Up") { orangeDirection = "Left"; OrangeRider.X -= 23; OrangeRider.Y += 32; } else if (aDown && orangeDirection != "Left" && orangeDirection == "Down") { orangeDirection = "Left"; OrangeRider.X -= 23; OrangeRider.Y -= 6; } else if (dDown && orangeDirection != "Right" && orangeDirection == "Up") { orangeDirection = "Right"; OrangeRider.X += 6; OrangeRider.Y += 32; } else if (dDown && orangeDirection != "Right" && orangeDirection == "Down") { orangeDirection = "Right"; OrangeRider.X += 6; OrangeRider.Y -= 10; } else if (wDown && orangeDirection != "Up" && orangeDirection == "Left") { orangeDirection = "Up"; OrangeRider.X += 28; OrangeRider.Y -= 32; } else if (wDown && orangeDirection != "Up" && orangeDirection == "Right") { orangeDirection = "Up"; OrangeRider.X -= 6; OrangeRider.Y -= 32; } else if (sDown && orangeDirection != "Down" && orangeDirection == "Left") { orangeDirection = "Down"; OrangeRider.X += 28; OrangeRider.Y += 6; } else if (sDown && orangeDirection != "Down" && orangeDirection == "Right") { orangeDirection = "Down"; OrangeRider.X -= 6; OrangeRider.Y += 6; } #endregion #region Movement & Adding Trail if (blueDirection == "Up" && BlueRider.Y > 0) { BlueRider.PlayerMoveUpDown(blueDirection); Trail newtrail = new Trail(BlueRider.X + bufferDistanceX, BlueRider.Y + BlueRider.riderHeight + bufferDistanceY, blueBrush); playerTrailList.Add(newtrail); } else if (blueDirection == "Down" && BlueRider.Y + BlueRider.riderHeight < this.Height - 160) { BlueRider.PlayerMoveUpDown(blueDirection); Trail newtrail = new Trail(BlueRider.X + bufferDistanceX, BlueRider.Y - bufferDistanceY, blueBrush); playerTrailList.Add(newtrail); } else if (blueDirection == "Left" && BlueRider.X > 0) { BlueRider.PlayerMoveLeftRight(blueDirection); Trail newtrail = new Trail(BlueRider.X + BlueRider.riderWidth + bufferDistanceY, BlueRider.Y + bufferDistanceX, blueBrush); playerTrailList.Add(newtrail); } else if (blueDirection == "Right" && BlueRider.X + BlueRider.riderWidth < this.Width) { BlueRider.PlayerMoveLeftRight(blueDirection); Trail newtrail = new Trail(BlueRider.X - bufferDistanceY, BlueRider.Y + bufferDistanceX, blueBrush); playerTrailList.Add(newtrail); } if (orangeDirection == "Up" && OrangeRider.Y > 0) { OrangeRider.PlayerMoveUpDown(orangeDirection); Trail newtrail = new Trail(OrangeRider.X + bufferDistanceX, OrangeRider.Y + OrangeRider.riderHeight + bufferDistanceY, orangeBrush); playerTrailList.Add(newtrail); } else if (orangeDirection == "Down" && OrangeRider.Y + OrangeRider.riderHeight < this.Height - 160) { OrangeRider.PlayerMoveUpDown(orangeDirection); Trail newtrail = new Trail(OrangeRider.X + bufferDistanceX, OrangeRider.Y - bufferDistanceY, orangeBrush); playerTrailList.Add(newtrail); } else if (orangeDirection == "Left" && OrangeRider.X > 0) { OrangeRider.PlayerMoveLeftRight(orangeDirection); Trail newtrail = new Trail(OrangeRider.X + OrangeRider.riderWidth + bufferDistanceX, OrangeRider.Y + bufferDistanceX, orangeBrush); playerTrailList.Add(newtrail); } else if (orangeDirection == "Right" && OrangeRider.X + OrangeRider.riderWidth < this.Width) { OrangeRider.PlayerMoveLeftRight(orangeDirection); Trail newtrail = new Trail(OrangeRider.X - bufferDistanceY, OrangeRider.Y + bufferDistanceX, orangeBrush); playerTrailList.Add(newtrail); } #endregion if (reset == false) { HighScore(); } #region Music musicCounter++; if (musicCounter == 616) { musicCounter = 0; musicPlayer.Open(new Uri(Application.StartupPath + "/Resources/gameBackgroundMusic.wav")); musicPlayer.Play(); } #endregion #region Collision //Collision with walls if (BlueRider.Y <= 0 || BlueRider.Y + BlueRider.riderHeight >= this.Height - 160 || BlueRider.X <= 0 || BlueRider.X + BlueRider.riderWidth >= this.Width) { BlueRider.lives--; collisionReset(); } if (OrangeRider.Y <= 0 || OrangeRider.Y + OrangeRider.riderHeight >= this.Height - 160 || OrangeRider.X <= 0 || OrangeRider.X + OrangeRider.riderWidth >= this.Width) { OrangeRider.lives--; collisionReset(); } //Collision with other player if (BlueRider.PlayerCollision(OrangeRider)) { collisionReset(); } //Collision with trail foreach (Trail x in playerTrailList) { Trail tempTrail = new Trail(x.trailX, x.trailY, x.colour); if (BlueRider.Collision(tempTrail)) { collisionReset(); break; } } foreach (Rectangle x in obstaclesList) { Rectangle tempObstacle = new Rectangle(x.X, x.Y, x.Width, x.Height); if (BlueRider.BarrierCollision(tempObstacle) || OrangeRider.BarrierCollision(tempObstacle)) { collisionReset(); break; } } #endregion #region Life Check //Blue Life if (BlueRider.lives == 3) { blueLife1.BackgroundImage = Properties.Resources.bluelife_1_png; blueLife2.BackgroundImage = Properties.Resources.bluelife_1_png; blueLife3.BackgroundImage = Properties.Resources.bluelife_1_png; } else if (BlueRider.lives == 2) { blueLife1.BackgroundImage = Properties.Resources.bluelife_1_png; blueLife2.BackgroundImage = Properties.Resources.bluelife_1_png; blueLife3.BackgroundImage = null; } else if (BlueRider.lives == 1) { blueLife1.BackgroundImage = Properties.Resources.bluelife_1_png; blueLife2.BackgroundImage = null; blueLife3.BackgroundImage = null; } else if (BlueRider.lives == 0) { blueLife1.BackgroundImage = null; blueLife2.BackgroundImage = null; blueLife3.BackgroundImage = null; } //Orange Life if (OrangeRider.lives == 3) { orangeLife1.BackgroundImage = Properties.Resources.orangeLife_1_png; orangeLife2.BackgroundImage = Properties.Resources.orangeLife_1_png; orangeLife3.BackgroundImage = Properties.Resources.orangeLife_1_png; } else if (OrangeRider.lives == 2) { orangeLife1.BackgroundImage = Properties.Resources.orangeLife_1_png; orangeLife2.BackgroundImage = Properties.Resources.orangeLife_1_png; orangeLife3.BackgroundImage = null; } else if (OrangeRider.lives == 1) { orangeLife1.BackgroundImage = Properties.Resources.orangeLife_1_png; orangeLife2.BackgroundImage = null; orangeLife3.BackgroundImage = null; } else if (OrangeRider.lives == 0) { orangeLife1.BackgroundImage = null; orangeLife2.BackgroundImage = null; orangeLife3.BackgroundImage = null; } if (BlueRider.lives == 0 || OrangeRider.lives == 0) { gameTimer.Enabled = false; countDownBox.Visible = false; winnerLabel.Visible = true; if (BlueRider.lives == 0) { winnerLabel.Text = InstructionScreen.orangePlayerName + " is the Winner!!!"; } else { winnerLabel.Text = InstructionScreen.bluePlayerName + " is the Winner!!!"; } Refresh(); Thread.Sleep(4000); winnerLabel.Visible = false; Refresh(); // Goes to the main screen Form f = this.FindForm(); f.Controls.Remove(this); MainScreen ms = new MainScreen(); f.Controls.Add(ms); ms.Focus(); } #endregion Refresh(); }