private void Advance()
        {
            this.alpha -= 0.01;
            if (this.alpha < 0)
            {
                this.alpha = 0;
            }

            if (this.brush == null)
            {
                this.brush = new SolidColorBrush(System.Windows.Media.Color.FromArgb(255, 255, 255, 255));
            }

            if (this.label == null)
            {
                this.label = FallingThings.MakeSimpleLabel(this.text, new Rect(0, 0, 0, 0), this.brush);
            }

            this.brush.Opacity    = Math.Pow(this.alpha, 1.5);
            this.label.Foreground = this.brush;
            this.fontSize        += this.fontGrow;
            this.label.FontSize   = Math.Max(1, this.fontSize);
            Rect renderRect = new Rect(this.label.RenderSize);

            this.label.SetValue(Canvas.LeftProperty, this.center.X - (renderRect.Width / 2));
            this.label.SetValue(Canvas.TopProperty, this.center.Y - (renderRect.Height / 2));
        }
Exemple #2
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        private void WindowLoaded(object sender, EventArgs e)
        {
            playfield.ClipToBounds = true;

            //Have player enter name (Using speech recognition. Letter by letter or whole word. Whatever works)

            //Have player select difficulty. (Again, with speech recognition)



            myFallingThings = new FallingThings(MaxShapes, targetFramerate, NumIntraFrames);

            UpdatePlayfieldSize();

            myFallingThings.AskNewQuestion();
            myFallingThings.SetGravity(dropGravity);
            myFallingThings.SetDropRate(dropRate);
            myFallingThings.SetSize(dropSize);
            myFallingThings.SetPolies(DropType.All);
            myFallingThings.SetGameMode(GameMode.Off);

            popSound.Stream     = Properties.Resources.Pop_5;
            hitSound.Stream     = Properties.Resources.Hit_2;
            squeezeSound.Stream = Properties.Resources.Squeeze;

            popSound.Play();

            TimeBeginPeriod(TimerResolution);
            var myGameThread = new Thread(GameThread);

            myGameThread.SetApartmentState(ApartmentState.STA);
            myGameThread.Start();

            FlyingText.NewFlyingText(screenRect.Width / 30, new Point(screenRect.Width / 2, screenRect.Height / 2), "NFL Trivia!!");

            SoundPlayer welcomeSound = new SoundPlayer(@"C:\Sounds\testyourfootballknowledge.wav");

            welcomeSound.Play();

            playerMusic = new MediaPlayer();
            playerMusic.Open(new Uri(@"/Sounds/fox.mp3", UriKind.RelativeOrAbsolute));
            playerMusic.Play();
        }