Exemple #1
0
        public Light CreateDirectionalLight(Vector3 direction, Vector3 color, bool castShadows = false, float shadowRange = 64.0f, float shadowBias = 0.001f, float intensity = 1.0f)
        {
            var light = new Light
            {
                Type = LighType.Directional,
                Direction = direction,
                Color = color,
                CastShadows = castShadows,
                ShadowBias = shadowBias,
                Range = shadowRange,
                Intensity = intensity
            };

            Lights.Add(light);

            return light;
        }
Exemple #2
0
        public Light CreateSpotLight(Vector3 position, Vector3 direction, float innerAngle, float outerAngle, float range, Vector3 color, bool castShadows = false, float shadowBias = 0.001f, float intensity = 1.0f)
        {
            direction.Normalize();
            var light = new Light
            {
                Type = LighType.SpotLight,
                Position = position,
                Range = range,
                Color = color,
                Direction = direction,
                InnerAngle = innerAngle,
                OuterAngle = outerAngle,
                CastShadows = castShadows,
                ShadowBias = shadowBias,
                Intensity = intensity
            };

            Lights.Add(light);

            return light;
        }
Exemple #3
0
        public Light CreatePointLight(Vector3 position, float range, Vector3 color, bool castShadows = false, float shadowBias = 0.001f, float intensity = 1.0f)
        {
            var light = new Light
            {
                Type = LighType.PointLight,
                Position = position,
                Range = range,
                Color = color,
                CastShadows = castShadows,
                ShadowBias = shadowBias,
                Intensity = intensity
            };

            Lights.Add(light);

            return light;
        }
Exemple #4
0
 public void RemoveLight(Light light)
 {
     Lights.Remove(light);
 }