Exemple #1
0
        public override void Draw(GameTime gameTime)
        {
            Global.SpriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Matrix.CreateScale(Global.BoardScaleH, Global.BoardScaleV, 1f));
            spriteBoard.Draw(gameTime);
            for (int i = 0; i < 9; ++i)
            {
                if (TripleTriadGame.Elements[i] != TripleTriadCardLib.Element.None)
                {
                    Global.SpriteBatch.Draw(TripleTriadCardLib.Elements, new Vector2(118 + 64 * (i % 3), 39.5f + 64 * (i / 3)), TripleTriadCardLib.ElementRect[(int)TripleTriadGame.Elements[i] - 1], new Color(160, 160, 160, 160), 0, Vector2.Zero, 1f, SpriteEffects.None, 0.001f);
                }
            }
            foreach (VisibleEntity entity in _SceneEntities)
            {
                entity.Draw(gameTime);
            }

            Global.SpriteBatch.Draw(TripleTriadCardLib.Scores, _ScorePos[0], TripleTriadCardLib.ScoreRect[TripleTriadGame.P1Score - 1], Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.99f);
            Global.SpriteBatch.Draw(TripleTriadCardLib.Scores, _ScorePos[1], TripleTriadCardLib.ScoreRect[10 - TripleTriadGame.P1Score - 1], Color.White, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.99f);
            Global.SpriteBatch.End();


            Global.SpriteBatch.Begin();
            foreach (Sprite text in _ScreenText)
            {
                text.Draw(gameTime);
            }
            _HelpWindow.Draw(gameTime);
            Global.SpriteBatch.End();

            Global.MouseManager.DrawMouseCursor(gameTime);
        }
Exemple #2
0
        public override void Draw(GameTime gameTime)
        {
            Global.SpriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Matrix.CreateScale(Global.BoardScaleH, Global.BoardScaleV, 1f));
            background.Draw(gameTime);
            Global.SpriteBatch.End();

            Global.SpriteBatch.Begin();
            _RuleWindow.Draw(gameTime);
            _HelpWindow.Draw(gameTime);
            Global.SpriteBatch.End();
        }