Exemple #1
0
 public ItemSubClass(int id, string description, string previewNoteLeft = "", string previewNoteRight = "",
                     ItemInventoryType[] lockedInventoryType            = null, ItemMaterial material = null)
 {
     Id                  = id;
     Description         = description;
     PreviewNoteLeft     = previewNoteLeft;
     PreviewNoteRight    = previewNoteRight;
     LockedInventoryType = lockedInventoryType;
     Material            = material;
 }
Exemple #2
0
 public static ItemSubClass[] GetConsumableList()
 {
     return(new[]
     {
         new ItemSubClass(0, "Consumable", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(1, "Potion", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(2, "Elixir", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(3, "Flask", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(4, "Scroll", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(5, "Food & Drink", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(6, "Item Enhancement", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(7, "Bandage", material: ItemMaterial.GetConsumable()),
         new ItemSubClass(8, "Other", material: ItemMaterial.GetConsumable())
     });
 }
Exemple #3
0
        public static ItemSubClass[] GetArmorList()
        {
            var armorType = ItemInventoryType.GetArmor();
            var relicType = ItemInventoryType.GetRelic();

            return(new[]
            {
                new ItemSubClass(1, "Cloth", lockedInventoryType: armorType, material: ItemMaterial.GetCloth()),
                new ItemSubClass(2, "Leather", lockedInventoryType: armorType, material: ItemMaterial.GetLeather()),
                new ItemSubClass(3, "Mail", lockedInventoryType: armorType, material: ItemMaterial.GetChain()),
                new ItemSubClass(4, "Plate", lockedInventoryType: armorType, material: ItemMaterial.GetPlate()),
                new ItemSubClass(6, "Shield", lockedInventoryType: ItemInventoryType.GetShield(),
                                 material: ItemMaterial.GetPlate()),
                new ItemSubClass(7, "Libram", lockedInventoryType: relicType),
                new ItemSubClass(8, "Idol", lockedInventoryType: relicType),
                new ItemSubClass(9, "Totem", lockedInventoryType: relicType),
                new ItemSubClass(10, "Sigil", lockedInventoryType: relicType),
                new ItemSubClass(0, "Miscellaneous", lockedInventoryType: ItemInventoryType.GetAllInventoryTypes())
            });
        }