Exemple #1
0
 /// <summary>
 /// constructor
 /// </summary>
 public CauchyDistributionIRandomNumber()
 {
     seed1 = (uint)Math.Abs(DateTime.Now.Millisecond);
     seed2 = seed1 + 1;
     ud1   = new UniformDistributionIRandomNumber(seed1);
     ud2   = new UniformDistributionIRandomNumber(seed2);
 }
Exemple #2
0
        /// <summary>
        /// constructor
        /// </summary>
        public HalfNormalDistributionIRandomNumber()
        {
            seed1 = (uint)Math.Abs(DateTime.Now.Millisecond);
            seed2 = seed1 + 1;
            ud1   = new UniformDistributionIRandomNumber(seed1);
            ud2   = new UniformDistributionIRandomNumber(seed2);

            even = true;
        }
Exemple #3
0
        /// <summary>
        /// 種を設定する
        /// </summary>
        /// <param name="the_seed_1"></param>
        public void SetSeed(uint the_seed_1, uint the_seed_2)
        {
            seed1 = the_seed_1;
            if (the_seed_1 == the_seed_2 && the_seed_1 == uint.MaxValue)
            {
                seed2 = 0;
            }
            else if (the_seed_1 == the_seed_2)
            {
                seed2 = the_seed_1 + 1;
            }
            else
            {
                seed2 = the_seed_2;
            }

            ud1 = new UniformDistributionIRandomNumber(seed1);
            ud2 = new UniformDistributionIRandomNumber(seed2);
        }
Exemple #4
0
        /// <summary>
        /// constructor
        /// </summary>
        /// <param name="the_seed"></param>
        public HalfNormalDistributionIRandomNumber(uint the_seed_1, uint the_seed_2)
        {
            seed1 = the_seed_1;
            if (the_seed_1 == the_seed_2 && the_seed_1 == uint.MaxValue)
            {
                seed2 = 0;
            }
            else if (the_seed_1 == the_seed_2)
            {
                seed2 = the_seed_1 + 1;
            }
            else
            {
                seed2 = the_seed_2;
            }

            ud1 = new UniformDistributionIRandomNumber(seed1);
            ud2 = new UniformDistributionIRandomNumber(seed2);

            even = true;
        }