public Node <T> Insert(Node <T> p, T info)
        {
            Node <T> q = new Node <T>(info);

            if (p == null)
            {
                q.SetNext(first);
                first = q;
            }
            else
            {
                q.SetNext(p.GetNext());
                p.SetNext(q);
            }
            return(q);
        }
Exemple #2
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        private static Node <int> AttachNode(Node <int> h, Node <int> t, Node <int> temp, Node <int> p)
        {
            if (temp == null)
            {
                p.SetNext(t);
            }
            else
            {
                if (p == null)
                {
                    t.SetNext(temp);
                    h = t;
                }
                else
                {
                    t.SetNext(temp);
                    p.SetNext(t);
                }
            }

            return(h);
        }
 public Node <T> Remove(Node <T> p)
 {
     if (first == p)
     {
         first = p.GetNext();
         return(first);
     }
     else
     {
         Node <T> prev = first;
         while (prev.GetNext() != p)
         {
             prev = prev.GetNext();
         }
         prev.SetNext(p.GetNext());
         return(prev.GetNext());
     }
 }