internal ObjectPool(ContentReader reader) : this() { _manager = reader.ContentManager; int version = reader.ReadInt16(); int id = reader.ReadInt16(); Properties = new PropertyCollection(reader); int objCount = reader.ReadInt16(); for (int i = 0; i < objCount; i++) { int objId = reader.ReadInt16(); string name = reader.ReadString(); ObjectClass objClass = new ObjectClass(this, objId, name); _objects.Add(objId, objClass); } }
internal ObjectPool(ContentReader reader) : this() { _manager = reader.ContentManager; //int version = reader.ReadInt16(); int id = reader.ReadInt32(); string texAsset = reader.ReadString(); Properties = new PropertyCollection(reader); int objCount = reader.ReadInt32(); for (int i = 0; i < objCount; i++) { int objId = reader.ReadInt32(); string name = reader.ReadString(); ObjectClass objClass = new ObjectClass(this, objId, name) { Origin = new Point(reader.ReadInt32(), reader.ReadInt32()), MaskBounds = new Rectangle(reader.ReadInt32(), reader.ReadInt32(), reader.ReadInt32(), reader.ReadInt32()), TexRotated = reader.ReadBoolean(), TexX = reader.ReadInt32(), TexY = reader.ReadInt32(), TexWidth = reader.ReadInt32(), TexHeight = reader.ReadInt32(), TexOriginalWidth = reader.ReadInt32(), TexOriginalHeight = reader.ReadInt32(), TexOffsetX = reader.ReadInt32(), TexOffsetY = reader.ReadInt32(), Properties = new PropertyCollection(reader), }; _objects.Add(objId, objClass); } _texture = _manager.Load<Texture2D>(texAsset); }