Exemple #1
0
        public void Load(ContentManager Content)
        {
            Random r = new Random();
            Dictionary <string, PaintedTile[]> biomes = new Dictionary <string, PaintedTile[]>();

            foreach (var tile in TilePerBiome)
            {
                var textures = new PaintedTile[tile.Value.max - tile.Value.min];
                for (int i = tile.Value.min; i < tile.Value.max; i++)
                {
                    textures[i] = new PaintedTile()
                    {
                        texture = Content.Load <Texture2D>($"{tile.Value.filename}{i}"),
                        biome   = tile.Value.biome,
                        family  = tile.Key
                    };

                    textures[i].tick  = 360;
                    textures[i].timer = r.Next(0, 360);
                }

                biomes.Add(tile.Key, textures);
            }

            textures = biomes;

            foreach (var name in PlacePaths.Keys)
            {
                Places[name] = Content.Load <Texture2D>(PlacePaths[name]);
            }

            foreach (var name in CharPaths.Keys)
            {
                Chars[name] = Content.Load <Texture2D>(CharPaths[name]);
            }
        }
Exemple #2
0
        public void Draw(SpriteBatch spriteBatch, SpriteFont font)
        {
            time++;

            {
                // draw map
                for (int i = 0; i < MapWidth; i++)
                {
                    for (int j = 0; j < MapHeight; j++)
                    {
                        PaintedTile tex = fields[i, j];
                        if (fields[i, j] == null)
                        {
                            tex = textures["_"][0];
                        }

                        if (tex.timer >= tex.tick)
                        {
                            tex.timer = 0;
                        }

                        var scale = Vector2.One;

                        var dt = 0.0f;
                        var st = 0.0f;

                        if (tex.biome == "water")
                        {
                            dt = 1f; st = 0.03f;

                            if (tex.timer == 1)
                            {
                                Put(i, j, tex.biome);
                            }
                        }
                        else if (tex.biome == "moors")
                        {
                            dt = 0.33f; st = 0.05f;
                        }
                        else if (tex.biome == "forest")
                        {
                            dt = 0.33f; st = 0.02f;
                        }

                        tex.timer += dt;
                        float s = 1.0f + (float)Math.Sin(tex.timer * Math.PI / 180.0f) * st;
                        scale *= s;

                        var origin = new Vector2(tex.texture.Width / 2, tex.texture.Height / 2);
                        spriteBatch.Draw(tex.texture, XY(i, j), null, tex.color, 0, origin, scale, SpriteEffects.None, 0);
                    }
                }
            }
            // draw town titles

            foreach (var town in TownTitles)
            {
                var d   = town.Key;
                var s   = town.Value;
                var tex = this[town.Value.Key];

                tex.timer += 0.1f;

                if (tex.timer >= tex.tick)
                {
                    tex.timer = 0;
                }

                var size  = TownFields[tex.symbol].Count;
                var scale = 1.0f + (0.12f * size) + (float)Math.Sin(tex.timer * Math.PI / 180.0f) * 0.1f;

                for (int i = -2; i < 3; i++)
                {
                    for (int j = -2; j < 3; j++)
                    {
                        spriteBatch.DrawString(font, s.Value, d - new Vector2(i, 30 + j), new Color(105, 105, 108), 0, font.MeasureString(s.Value) / 2, scale, SpriteEffects.None, 1);
                    }
                }

                spriteBatch.DrawString(font, s.Value, d - new Vector2(0, 30), Color.White, 0, font.MeasureString(s.Value) / 2, scale, SpriteEffects.None, 1);
            }

            // draw locations

            // draw characters
        }