void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else if (instance != this)
            {
                Destroy(gameObject);
            }
            if (charInit == null)
            {
                charInit = new CharacterInitializer();
            }

            DontDestroyOnLoad(gameObject);
            blacklist = GameObject.FindObjectOfType <CharacterBlacklist>();
            InitializeCharacters();
        }
        ////////////////////////////////

        string GenerateName()
        {
            blacklist = GameObject.FindObjectOfType <CharacterBlacklist>();
            for (int i = 0; i < nameBits.Length; i++)
            {
                if (nameBits[i] == "A" || nameBits[i] == "E" || nameBits[i] == "I" || nameBits[i] == "O" || nameBits[i] == "U")
                {
                    vowels.Add(nameBits[i]);
                }
                else
                {
                    consonants.Add(nameBits[i]);
                }
            }

            string newName;

            newName = consonants[Random.Range(0, consonants.Count)] + vowels[Random.Range(0, vowels.Count)] + consonants[Random.Range(0, consonants.Count)] + consonants[Random.Range(0, consonants.Count)].ToUpper();
            if (names.Contains(newName))
            {
                Debug.LogError("retry");
                GenerateName();
            }
            else if (blacklist.nameBlacklist.Contains(newName))
            {
                Debug.LogError("cannot contain " + newName);
                GenerateName();
            }
            else
            {
                names.Add(newName);
                return(newName);
            }
            if (names.Contains("MEMM"))
            {
                Debug.Log("It's MEMM!");
            }
            return(null);
        }