Exemple #1
0
		/// <summary>
		/// Creates the parent.
		/// </summary>
		/// <returns>The parent.</returns>
		/// <param name="list">List.</param>
        public static IJoint CreateParent(IEnumerable<IJoint> list)
        {
            var parent = new OrientedJoint();
            foreach (var child in list)
            {
                parent.AddChild(child);
            }
            return parent;
        }
        public IJoint Clone()
        {
            var j = new OrientedJoint(JointType, isValid)
            {
                Point = Point, Orientation = Orientation
            };

            j.AddChildren(j.GetChildren());
            return(j);
        }
        /// <summary>
        /// Creates the arm.
        /// </summary>
        /// <returns>The arm.</returns>
        /// <param name="side">Side.</param>
        public static IList <IJoint> CreateArm(Side side)
        {
            int handY           = -50;
            int wristX          = 50;
            int wristY          = 0;
            int elbowX          = 75;
            int elbowY          = 218;
            int shoulderX       = 160;
            var handOrientation = new Vector4(0, 0, 0, 0);

            var arm = new List <IJoint>();

            var shoulder = new OrientedJoint();
            var elbow    = new OrientedJoint();
            var wrist    = new OrientedJoint();
            var hand     = new HandJoint();

            if (side == Side.LEFT)
            {
                shoulder.JointType = JointType.SHOULDER_LEFT;
                elbow.JointType    = JointType.ELBOW_LEFT;
                wrist.JointType    = JointType.WRIST_LEFT;
                hand.JointType     = JointType.HAND_LEFT;
            }
            else
            {
                shoulder.JointType = JointType.SHOULDER_RIGHT;
                elbow.JointType    = JointType.ELBOW_RIGHT;
                wrist.JointType    = JointType.WRIST_RIGHT;
                hand.JointType     = JointType.HAND_RIGHT;
            }

            int s = Convert.ToInt32(side);

            // shoulders relative to neck
            shoulder.Point = new Vector3(s * shoulderX, 400, 0);
            shoulder.Valid = true;
            arm.Add(shoulder);

            // elbows relative to shoulders
            elbow.Point = new Vector3(s * (elbowX + shoulderX), elbowY, 0);
            elbow.Valid = true;
            arm.Add(elbow);

            wrist.Point = new Vector3(s * (wristX + shoulderX), wristY, 0);
            wrist.Valid = true;
            arm.Add(wrist);

            hand.Orientation = handOrientation * -s;
            hand.Point       = new Vector3(s * (wristX + shoulderX), handY, 0);
            hand.Valid       = true;
            arm.Add(hand);

            return(arm);
        }
        public void TestUpdate()
        {
            var s = Creator.GetNewDefaultSkeleton<InMapSkeleton>();
            var head = new OrientedJoint {JointType = JointType.HEAD, Point = new Vector3(1, 2, 3)};
            s.UpdateSkeleton(JointType.HEAD, head);

            var head2 = s.GetJoint(JointType.HEAD);
            Assert.AreEqual(head.Point, head2.Point);
            Assert.AreEqual(head, head2);

            Assert.AreEqual(17, s.Joints.Count);
        }
        /// <summary>
        /// Creates the leg.
        /// </summary>
        /// <returns>The leg.</returns>
        /// <param name="side">Side.</param>
        public static IList <IJoint> CreateLeg(Side side)
        {
            int footLength = 255;
            int ankleY     = -830;
            int kneeY      = -427;
            int hipX       = 50;
            int hipY       = -100;

            var leg = new List <IJoint>();

            var footOrientation = new Vector4(0, 0, 0, 0);

            var foot  = new OrientedJoint();
            var ankle = new OrientedJoint();
            var knee  = new OrientedJoint();
            var hip   = new OrientedJoint();

            if (side == Side.LEFT)
            {
                foot.JointType  = JointType.FOOT_LEFT;
                ankle.JointType = JointType.ANKLE_LEFT;
                knee.JointType  = JointType.KNEE_LEFT;
                hip.JointType   = JointType.HIP_LEFT;
            }
            else
            {
                foot.JointType  = JointType.FOOT_RIGHT;
                ankle.JointType = JointType.ANKLE_RIGHT;
                knee.JointType  = JointType.KNEE_RIGHT;
                hip.JointType   = JointType.HIP_RIGHT;
            }

            int s = Convert.ToInt32(side);

            hip.Point = new Vector3(s * hipX, hipY, 0);
            hip.Valid = true;
            leg.Add(hip);

            knee.Point = new Vector3(s * hipX, kneeY, 0);
            knee.Valid = true;
            leg.Add(knee);

            ankle.Point = new Vector3(s * hipX, ankleY, 0);
            ankle.Valid = true;
            leg.Add(ankle);

            foot.Orientation = footOrientation;
            foot.Point       = new Vector3(s * hipX, ankleY, -footLength);
            foot.Valid       = true;

            return(leg);
        }
        public static IJoint Add(IJoint j1, IJoint j2)
        {
            var newJoint = new OrientedJoint(j1.JointType, j1.Valid)
            {
                Point = j1.Point + j2.Point,
                Orientation = j1.Orientation + j2.Orientation
            };
            foreach (var child in j1.GetChildren())
            {
                newJoint.AddChild(Add(child, j2.FindChild(child.JointType)));
            }

            return newJoint;
        }
        public static IJoint Div(IJoint j, int divisor)
        {
            var newJoint = new OrientedJoint(j.JointType, j.Valid)
            {
                Point = j.Point/divisor,
                Orientation = j.Orientation/divisor
            };
            foreach (var child in j.GetChildren())
            {
                newJoint.AddChild(Div(child, divisor));
            }

            return newJoint; 
        }
        /// <summary>
        /// Creates the head.
        /// </summary>
        /// <returns>The head.</returns>
        public static IJoint CreateHead()
        {
            int headY           = 580;
            var headOrientation = new Vector4(0, 0, 0, 0);

            var head = new OrientedJoint
            {
                Orientation = headOrientation,
                Point       = new Vector3(0, headY, 0),
                JointType   = JointType.HEAD,
                Valid       = true
            };

            return(head);
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="j1"></param>
        /// <param name="j2"></param>
        /// <returns></returns>
        public static IJoint Diff(IJoint j1, IJoint j2)
        {
            if (j1.JointType != j2.JointType)
            {
                throw new Exception("Joint types defer from each other.");
            }
            var newJoint = new OrientedJoint(j1.JointType, j1.Valid)
            {
                Point = j1.Point - j2.Point,
                Orientation = j1.Orientation - j2.Orientation
            };
            foreach (var child in j1.GetChildren())
            {
                newJoint.AddChild(Diff(child, j2.FindChild(child.JointType)));
            }

            return newJoint;
        }
 public IJoint Clone()
 {
     var j = new OrientedJoint(JointType, isValid) { Point = Point, Orientation = Orientation };
     j.AddChildren(j.GetChildren());
     return j;
 }
		/// <summary>
		/// Creates the arm.
		/// </summary>
		/// <returns>The arm.</returns>
		/// <param name="side">Side.</param>
        public static IList<IJoint> CreateArm(Side side)
        {
            int handY = -50;
            int wristX = 50;
            int wristY = 0;
            int elbowX = 75;
            int elbowY = 218;
            int shoulderX = 160;
            var handOrientation = new Vector4(0, 0, 0, 0);

		    var arm = new List<IJoint>();

            var shoulder = new OrientedJoint();
            var elbow = new OrientedJoint();
            var wrist = new OrientedJoint();
            var hand = new HandJoint();

            if (side == Side.LEFT)
            {
                shoulder.JointType = JointType.SHOULDER_LEFT;
                elbow.JointType = JointType.ELBOW_LEFT;
                wrist.JointType = JointType.WRIST_LEFT;
                hand.JointType = JointType.HAND_LEFT;
            }
            else
            {
                shoulder.JointType = JointType.SHOULDER_RIGHT;
                elbow.JointType = JointType.ELBOW_RIGHT;
                wrist.JointType = JointType.WRIST_RIGHT;
                hand.JointType = JointType.HAND_RIGHT;
            }

            int s = Convert.ToInt32(side);

            // shoulders relative to neck
            shoulder.Point = new Vector3(s * shoulderX, 400, 0);
            shoulder.Valid = true;
            arm.Add(shoulder);
            
            // elbows relative to shoulders
            elbow.Point = new Vector3(s * (elbowX + shoulderX), elbowY, 0);
            elbow.Valid = true;
            arm.Add(elbow);

            wrist.Point = new Vector3(s * (wristX + shoulderX), wristY, 0);
            wrist.Valid = true;
            arm.Add(wrist);

            hand.Orientation = handOrientation * -s;
            hand.Point = new Vector3(s * (wristX + shoulderX), handY, 0);
            hand.Valid = true;
            arm.Add(hand);
            
            return arm;
        }
		/// <summary>
		/// Creates the head.
		/// </summary>
		/// <returns>The head.</returns>
        public static IJoint CreateHead()
        {
            int headY = 580;
            var headOrientation = new Vector4(0, 0, 0, 0);

            var head = new OrientedJoint
            {
                Orientation = headOrientation,
                Point = new Vector3(0, headY, 0),
                JointType = JointType.HEAD,
                Valid = true
            };

            return head;
        }
		/// <summary>
		/// Creates the leg.
		/// </summary>
		/// <returns>The leg.</returns>
		/// <param name="side">Side.</param>
        public static IList<IJoint> CreateLeg(Side side)
        {
            int footLength = 255;
            int ankleY = -830;
            int kneeY = -427;
            int hipX = 50;
            int hipY = -100;

            var leg = new List<IJoint>();
            
            var footOrientation = new Vector4(0, 0, 0, 0);

            var foot = new OrientedJoint();
            var ankle = new OrientedJoint();
            var knee = new OrientedJoint();
            var hip = new OrientedJoint();

            if (side == Side.LEFT)
            {
                foot.JointType = JointType.FOOT_LEFT;
                ankle.JointType = JointType.ANKLE_LEFT;
                knee.JointType = JointType.KNEE_LEFT;
                hip.JointType = JointType.HIP_LEFT;
            }
            else
            {
                foot.JointType = JointType.FOOT_RIGHT;
                ankle.JointType = JointType.ANKLE_RIGHT;
                knee.JointType = JointType.KNEE_RIGHT;
                hip.JointType = JointType.HIP_RIGHT;
            }

            int s = Convert.ToInt32(side);

            hip.Point = new Vector3(s * hipX, hipY, 0);
            hip.Valid = true;
            leg.Add(hip);

            knee.Point = new Vector3(s * hipX, kneeY, 0);
            knee.Valid = true;
            leg.Add(knee);

            ankle.Point = new Vector3(s * hipX, ankleY, 0);
            ankle.Valid = true;
            leg.Add(ankle);

            foot.Orientation = footOrientation;
            foot.Point = new Vector3(s * hipX, ankleY, -footLength);
            foot.Valid = true;
        
            return leg;
        }