void Start() { eff_true = transform.FindChild("effect_true").gameObject; eff_false = transform.FindChild("effect_false").gameObject; et = EmitlineTask.Instance; receiver1 = et.receivers[0].colreceiver; //竖着的那个 receiver2 = et.receivers[1].colreceiver; //平放的那个 lr = GetComponent <LineRenderer>(); //lr.material = et.matLine; }
void Awake() { s_instance = this; }