static void Main(string[] args)
        {
            List <Train>      trains     = Train.GetTrains();
            List <Schedule>   schedules  = Schedule.GetSchedule();
            List <Station>    stations   = Station.GetStation();
            List <Passenger>  passengers = Passenger.GetPassenger();
            List <TrainTrack> tracks     = TrainTrack.GetTrainTracks();

            TravelPlan travelPlan = new TravelPlan(schedules, stations, tracks, passengers).SetTrain(trains).Start();

            Console.ReadKey();
        }
Exemple #2
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        private void Route1(Train train, List <Schedule> trainTimeTableList, TrainTrack track)
        {
            var timeStartStation = trainTimeTableList.Where(x => x.StationId == track.StartStationId).FirstOrDefault();
            var startStation     = stations.Where(x => x.ID == track.StartStationId).Single();
            var middleStation    = stations.Where(x => x.ID == track.MiddleStationId).Single();
            var endStation       = stations.Where(x => x.ID == track.EndStationId).Single();

            switch (train.trainState)
            {
            case TrainState.atStartStation:

                train.PassengersInTrain.AddRange(startStation.PassengersInStation);
                startStation.PassengersInStation.Clear();



                if ((TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock) >= zero)
                {
                    Console.WriteLine(train.Name + " is waiting to depart at: " + startStation.StationName + " Station. Departing in: " + (TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock));
                    Console.WriteLine();
                    ControllerLog.LogInfo(train.Name + " is waiting to depart at: " + startStation.StationName + " Station. Departing in: " + (TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock));
                    ControllerLog.LogInfo("");
                }


                if (globalClock >= TimeSpan.Parse(timeStartStation.DepartureTime))
                {
                    Console.WriteLine(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers in the train");
                    Console.WriteLine();
                    ControllerLog.LogInfo(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers in the train");
                    ControllerLog.LogInfo("");

                    train.Start();
                    train.trainState = TrainState.onWayToClosingCrossing;
                }
                break;

            case TrainState.onWayToClosingCrossing:

                if (train.DistanceTravelled >= track.CrossingPosition - 1)
                {
                    Console.WriteLine("Closing the Crossing for: " + train.Name);
                    Console.WriteLine();
                    ControllerLog.LogInfo("Closing the Crossing for: " + train.Name);
                    ControllerLog.LogInfo("");


                    train.trainState = TrainState.onWayToOpenCrossing;
                }
                break;

            case TrainState.onWayToOpenCrossing:
                if (train.DistanceTravelled >= track.CrossingPosition + 1)
                {
                    Console.WriteLine("Opening the Crossing for: " + train.Name);
                    Console.WriteLine();
                    ControllerLog.LogInfo("Opening the Crossing for: " + train.Name);
                    ControllerLog.LogInfo("");

                    train.trainState = TrainState.onWayToFirstSwitch;
                }
                break;

            case TrainState.onWayToFirstSwitch:

                if (train.DistanceTravelled >= track.Switch1Position)
                {
                    track.Switch1Left = true;
                    Console.WriteLine("The First Switch is switched to it's left position for: " + train.Name);
                    Console.WriteLine();
                    ControllerLog.LogInfo("The First Switch is switched to it's left position for: " + train.Name);
                    ControllerLog.LogInfo("");

                    train.trainState = TrainState.onWayToMiddleStation;
                }
                break;

            case TrainState.onWayToMiddleStation:

                if (train.DistanceTravelled >= track.MiddleStationPosition)
                {
                    train.trainState = TrainState.atMiddleStation;
                    train.Stop();

                    var passengersOnboard = (train.PassengersInTrain.Count / 2);

                    for (int i = 0; i < passengersOnboard; i++)
                    {
                        middleStation.PassengersInStation.Add(train.PassengersInTrain.ElementAt(0));
                        train.PassengersInTrain.RemoveAt(0);
                    }

                    Console.WriteLine(train.Name + " has arrived at: " + middleStation.StationName + " Station");
                    ControllerLog.LogInfo(train.Name + " has arrived at: " + middleStation.StationName + " Station");

                    Console.WriteLine(train.Name + ": dropped of " + middleStation.PassengersInStation.Count + " passengers at " + middleStation.StationName + " Station");
                    ControllerLog.LogInfo(train.Name + ": dropped of " + middleStation.PassengersInStation.Count + " passengers at " + middleStation.StationName + " Station");
                }
                break;

            case TrainState.atMiddleStation:
                var timeMiddleStation = trainTimeTableList.Where(x => x.StationId == track.MiddleStationId).Single();

                if ((TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock) >= zero)
                {
                    Console.WriteLine(train.Name + ": waiting to depart. Departing in: " + (TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock));
                    Console.WriteLine();
                    ControllerLog.LogInfo(train.Name + ": waiting to depart. Departing in: " + (TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock));
                    ControllerLog.LogInfo("");
                }

                else
                {
                    Console.WriteLine(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers");
                    Console.WriteLine();
                    ControllerLog.LogInfo(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers");
                    ControllerLog.LogInfo("");

                    train.Start();
                    train.trainState = TrainState.onWayToSecondSwitch;
                }
                break;

            case TrainState.onWayToSecondSwitch:
                if (train.DistanceTravelled >= track.Switch2Position)
                {
                    track.Switch2Left = false;
                    Console.WriteLine("Second Switch is switched to it's right position for: " + train.Name);
                    Console.WriteLine();
                    ControllerLog.LogInfo("Second Switch is switched to it's right position for: " + train.Name);
                    ControllerLog.LogInfo("");

                    train.trainState = TrainState.onWayToEndStation;
                }
                break;

            case TrainState.onWayToEndStation:
                if (train.DistanceTravelled >= track.EndStationPosition)
                {
                    train.trainState = TrainState.atEndStation;
                    Console.WriteLine(train.Name + ": has arrived at: " + endStation.StationName + " Station");
                    ControllerLog.LogInfo(train.Name + ": has arrived at: " + endStation.StationName + " Station");


                    var passengersOnboard = train.PassengersInTrain.Count;
                    for (int i = 0; i < passengersOnboard; i++)
                    {
                        endStation.PassengersInStation.Add(train.PassengersInTrain.ElementAt(0));
                        train.PassengersInTrain.RemoveAt(0);
                    }
                    Console.WriteLine(train.Name + ": dropped of " + endStation.PassengersInStation.Count + " passengers at " + endStation.StationName + " Station");
                    Console.WriteLine();
                    train.EndStop();
                    ControllerLog.LogInfo(train.Name + ": dropped of " + endStation.PassengersInStation.Count + " passengers at " + endStation.StationName + " Station");
                    ControllerLog.LogInfo("");
                }

                break;

            case TrainState.atEndStation:


                break;
            }
        }