static void Main(string[] args) { List <Train> trains = Train.GetTrains(); List <Schedule> schedules = Schedule.GetSchedule(); List <Station> stations = Station.GetStation(); List <Passenger> passengers = Passenger.GetPassenger(); List <TrainTrack> tracks = TrainTrack.GetTrainTracks(); TravelPlan travelPlan = new TravelPlan(schedules, stations, tracks, passengers).SetTrain(trains).Start(); Console.ReadKey(); }
private void Route1(Train train, List <Schedule> trainTimeTableList, TrainTrack track) { var timeStartStation = trainTimeTableList.Where(x => x.StationId == track.StartStationId).FirstOrDefault(); var startStation = stations.Where(x => x.ID == track.StartStationId).Single(); var middleStation = stations.Where(x => x.ID == track.MiddleStationId).Single(); var endStation = stations.Where(x => x.ID == track.EndStationId).Single(); switch (train.trainState) { case TrainState.atStartStation: train.PassengersInTrain.AddRange(startStation.PassengersInStation); startStation.PassengersInStation.Clear(); if ((TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock) >= zero) { Console.WriteLine(train.Name + " is waiting to depart at: " + startStation.StationName + " Station. Departing in: " + (TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock)); Console.WriteLine(); ControllerLog.LogInfo(train.Name + " is waiting to depart at: " + startStation.StationName + " Station. Departing in: " + (TimeSpan.Parse(timeStartStation.DepartureTime) - globalClock)); ControllerLog.LogInfo(""); } if (globalClock >= TimeSpan.Parse(timeStartStation.DepartureTime)) { Console.WriteLine(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers in the train"); Console.WriteLine(); ControllerLog.LogInfo(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers in the train"); ControllerLog.LogInfo(""); train.Start(); train.trainState = TrainState.onWayToClosingCrossing; } break; case TrainState.onWayToClosingCrossing: if (train.DistanceTravelled >= track.CrossingPosition - 1) { Console.WriteLine("Closing the Crossing for: " + train.Name); Console.WriteLine(); ControllerLog.LogInfo("Closing the Crossing for: " + train.Name); ControllerLog.LogInfo(""); train.trainState = TrainState.onWayToOpenCrossing; } break; case TrainState.onWayToOpenCrossing: if (train.DistanceTravelled >= track.CrossingPosition + 1) { Console.WriteLine("Opening the Crossing for: " + train.Name); Console.WriteLine(); ControllerLog.LogInfo("Opening the Crossing for: " + train.Name); ControllerLog.LogInfo(""); train.trainState = TrainState.onWayToFirstSwitch; } break; case TrainState.onWayToFirstSwitch: if (train.DistanceTravelled >= track.Switch1Position) { track.Switch1Left = true; Console.WriteLine("The First Switch is switched to it's left position for: " + train.Name); Console.WriteLine(); ControllerLog.LogInfo("The First Switch is switched to it's left position for: " + train.Name); ControllerLog.LogInfo(""); train.trainState = TrainState.onWayToMiddleStation; } break; case TrainState.onWayToMiddleStation: if (train.DistanceTravelled >= track.MiddleStationPosition) { train.trainState = TrainState.atMiddleStation; train.Stop(); var passengersOnboard = (train.PassengersInTrain.Count / 2); for (int i = 0; i < passengersOnboard; i++) { middleStation.PassengersInStation.Add(train.PassengersInTrain.ElementAt(0)); train.PassengersInTrain.RemoveAt(0); } Console.WriteLine(train.Name + " has arrived at: " + middleStation.StationName + " Station"); ControllerLog.LogInfo(train.Name + " has arrived at: " + middleStation.StationName + " Station"); Console.WriteLine(train.Name + ": dropped of " + middleStation.PassengersInStation.Count + " passengers at " + middleStation.StationName + " Station"); ControllerLog.LogInfo(train.Name + ": dropped of " + middleStation.PassengersInStation.Count + " passengers at " + middleStation.StationName + " Station"); } break; case TrainState.atMiddleStation: var timeMiddleStation = trainTimeTableList.Where(x => x.StationId == track.MiddleStationId).Single(); if ((TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock) >= zero) { Console.WriteLine(train.Name + ": waiting to depart. Departing in: " + (TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock)); Console.WriteLine(); ControllerLog.LogInfo(train.Name + ": waiting to depart. Departing in: " + (TimeSpan.Parse(timeMiddleStation.DepartureTime) - globalClock)); ControllerLog.LogInfo(""); } else { Console.WriteLine(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers"); Console.WriteLine(); ControllerLog.LogInfo(train.Name + ": departing with " + train.PassengersInTrain.Count + " passengers"); ControllerLog.LogInfo(""); train.Start(); train.trainState = TrainState.onWayToSecondSwitch; } break; case TrainState.onWayToSecondSwitch: if (train.DistanceTravelled >= track.Switch2Position) { track.Switch2Left = false; Console.WriteLine("Second Switch is switched to it's right position for: " + train.Name); Console.WriteLine(); ControllerLog.LogInfo("Second Switch is switched to it's right position for: " + train.Name); ControllerLog.LogInfo(""); train.trainState = TrainState.onWayToEndStation; } break; case TrainState.onWayToEndStation: if (train.DistanceTravelled >= track.EndStationPosition) { train.trainState = TrainState.atEndStation; Console.WriteLine(train.Name + ": has arrived at: " + endStation.StationName + " Station"); ControllerLog.LogInfo(train.Name + ": has arrived at: " + endStation.StationName + " Station"); var passengersOnboard = train.PassengersInTrain.Count; for (int i = 0; i < passengersOnboard; i++) { endStation.PassengersInStation.Add(train.PassengersInTrain.ElementAt(0)); train.PassengersInTrain.RemoveAt(0); } Console.WriteLine(train.Name + ": dropped of " + endStation.PassengersInStation.Count + " passengers at " + endStation.StationName + " Station"); Console.WriteLine(); train.EndStop(); ControllerLog.LogInfo(train.Name + ": dropped of " + endStation.PassengersInStation.Count + " passengers at " + endStation.StationName + " Station"); ControllerLog.LogInfo(""); } break; case TrainState.atEndStation: break; } }