ManualPedestrian() public méthode

public ManualPedestrian ( ) : void
Résultat void
        private bool IsPedestrianLightHovered(Rect myRect3, int segmentId, bool hoveredSegment, ManualSegmentLight segmentDict)
        {
            if (!myRect3.Contains(Event.current.mousePosition))
                return hoveredSegment;

            _hoveredButton[0] = segmentId;
            _hoveredButton[1] = 2;

            if (!Input.GetMouseButtonDown(0) || _uiClickedSegment)
                return true;
            _uiClickedSegment = true;

            if (!segmentDict.PedestrianEnabled)
            {
                segmentDict.ManualPedestrian();
            }
            else
            {
                segmentDict.ChangeLightPedestrian();
            }
            return true;
        }
        private bool RenderManualPedestrianLightSwitch(float zoom, int segmentId, Vector3 screenPos, float lightWidth,
            ManualSegmentLight segmentDict, bool hoveredSegment)
        {
            var guiColor = GUI.color;
            var manualPedestrianWidth = 36f*zoom;
            var manualPedestrianHeight = 35f*zoom;

            guiColor.a = _hoveredButton[0] == segmentId && (_hoveredButton[1] == 1 || _hoveredButton[1] == 2) ? 0.92f : 0.45f;

            GUI.color = guiColor;

            var myRect2 = new Rect(screenPos.x - manualPedestrianWidth/2 - lightWidth + 5f*zoom,
                screenPos.y - manualPedestrianHeight/2 - 9f*zoom, manualPedestrianWidth, manualPedestrianHeight);

            GUI.DrawTexture(myRect2, segmentDict.PedestrianEnabled ? TrafficLightToolTextureResources.PedestrianModeManualTexture2D : TrafficLightToolTextureResources.PedestrianModeAutomaticTexture2D);

            if (!myRect2.Contains(Event.current.mousePosition))
                return hoveredSegment;

            _hoveredButton[0] = segmentId;
            _hoveredButton[1] = 1;

            if (!Input.GetMouseButtonDown(0) || _uiClickedSegment)
                return true;

            _uiClickedSegment = true;
            segmentDict.ManualPedestrian();
            return true;
        }