ChangeLightMain() public méthode

public ChangeLightMain ( ) : void
Résultat void
		private bool SimpleManualSegmentLightMode(int segmentId, Vector3 screenPos, float lightWidth, float pedestrianWidth,
			float zoom, float lightHeight, CustomSegmentLight segmentDict, bool hoveredSegment) {
			SetAlpha(segmentId, 3);

			var myRect4 =
				new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
					screenPos.y - lightHeight / 2, lightWidth, lightHeight);

			switch (segmentDict.LightMain) {
				case RoadBaseAI.TrafficLightState.Green:
					GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.GreenLightTexture2D);
					break;
				case RoadBaseAI.TrafficLightState.Red:
					GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.RedLightTexture2D);
					break;
			}

			if (!myRect4.Contains(Event.current.mousePosition))
				return hoveredSegment;
			_hoveredButton[0] = segmentId;
			_hoveredButton[1] = 3;

			if (!Input.GetMouseButtonDown(0) || mouseClickProcessed)
				return true;

			mouseClickProcessed = true;
			segmentDict.ChangeLightMain();
			return true;
		}
		private bool LeftForwardRManualSegmentLightMode(bool hasLeftSegment, int segmentId, Vector3 screenPos, float lightWidth,
			float pedestrianWidth, float zoom, float lightHeight, CustomSegmentLight segmentDict, bool hoveredSegment,
			bool hasForwardSegment, bool hasRightSegment) {
			if (hasLeftSegment) {
				// left arrow light
				SetAlpha(segmentId, 3);

				var myRect4 =
					new Rect(screenPos.x - lightWidth / 2 - lightWidth * 2 - pedestrianWidth + 5f * zoom,
						screenPos.y - lightHeight / 2, lightWidth, lightHeight);

				switch (segmentDict.LightLeft) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.GreenLightLeftTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.RedLightLeftTexture2D);
						break;
				}

				if (myRect4.Contains(Event.current.mousePosition)) {
					_hoveredButton[0] = segmentId;
					_hoveredButton[1] = 3;
					hoveredSegment = true;

					if (checkClicked()) {
						segmentDict.ChangeLightLeft();
					}
				}
			}

			// forward-right arrow light
			SetAlpha(segmentId, 4);

			var myRect5 =
				new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
					screenPos.y - lightHeight / 2, lightWidth, lightHeight);

			if (hasForwardSegment && hasRightSegment) {
				switch (segmentDict.LightMain) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.GreenLightForwardRightTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.RedLightForwardRightTexture2D);
						break;
				}
			} else if (!hasRightSegment) {
				switch (segmentDict.LightMain) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.GreenLightStraightTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.RedLightStraightTexture2D);
						break;
				}
			} else {
				switch (segmentDict.LightMain) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.GreenLightRightTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.RedLightRightTexture2D);
						break;
				}
			}

			if (!myRect5.Contains(Event.current.mousePosition))
				return hoveredSegment;
			_hoveredButton[0] = segmentId;
			_hoveredButton[1] = 4;

			if (!Input.GetMouseButtonDown(0) || mouseClickProcessed)
				return true;
			mouseClickProcessed = true;
			segmentDict.ChangeLightMain();
			return true;
		}