Exemple #1
0
        void _bw_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
        {
            int p = (int)e.Argument;

            // run until client stopped
            while (_started)
            {
                // quit thread if requested
                if (e.Cancel)
                {
                    _started = false;
                    break;
                }
                bool connected = server.Connected;

                try
                {
                    int ret = server.Receive(buffer, bufferoffset, buffer.Length - bufferoffset, SocketFlags.None);
                    if (ret > 0)
                    {
#if DEBUG
                        // notify
                        v("client received bytes: " + ret + " raw data: " + HexToString(buffer, ret));
#endif
                        // get messages from data
                        Message[] msgs = Message.gotmessages(ref buffer, ref bufferoffset);
                        // handle messages
                        for (int i = 0; i < msgs.Length; i++)
                        {
#if DEBUG
                            v("client message#" + i + " type: " + msgs[i].Type + " content: " + msgs[i].Content);
#endif
                            handle(msgs[i].Type, msgs[i].Content);
                        }
                    }
                    else if (ret == 0) // socket was shutdown
                    {
                        connected = issocketconnected(server);
                    }
                }

                catch (SocketException ex)
                {
                    v("socket exception: " + ex.SocketErrorCode + ex.Message + ex.StackTrace);
                }
                catch (Exception ex)
                {
                    debug(ex.Message + ex.StackTrace);
                }


                if (_connect && ((server == null) || !connected))
                {
                    if ((p >= 0) && (p < serverip.Count))
                    {
                        markdisconnect();
                        debug("client lost connection to server: " + serverip[p]);
                    }
                    if (connect(p, false))
                    {
                        debug("recovered connection to: " + serverip[p]);
                    }
                    else
                    {
                        debug("unable to recover connection to: " + serverip[p]);
                    }
                }
            }
        }
Exemple #2
0
        void ReadData(IAsyncResult ir)
        {
            //get our state
            socketinfo csi       = (socketinfo)ir.AsyncState;
            bool       connected = csi.sock.Connected;

            try
            {
                SocketError se = SocketError.Success;
                // see how much data was read for this call
                int len = csi.sock.EndReceive(ir, out se);
                // receive any data
                if (len > 0)
                {
                    try
                    {
                        // get messages from data
                        v("srv data received: socket_status: " + se.ToString() + " data size: " + csi.freebuffersize + " data: " + HexToString(csi.buffer, len));
                        Message[] msgs = Message.gotmessages(ref csi.buffer, ref csi.startidx);
                        v("srv messages received: " + msgs.Length + " messages.  ");
                        // handle messages
                        for (int i = 0; i < msgs.Length; i++)
                        {
                            Message m = msgs[i];
                            v("srv message# " + i + " size: " + m.ByteLength + " type: " + m.Type + " tag: " + m.Tag + " data: " + m.Content);
                            handle(m.Type, m.Content, csi.sock);
                        }
                        v("srv handled " + msgs.Length + " messages.");
                    }
                    catch (Exception ex)
                    {
                        debug(ex.Message + ex.StackTrace);
                    }
                }
                else
                {
                    // implies possible disconnect, verify
                    connected = issocketconnected(csi.sock);
                }
            }
            catch (SocketException ex)
            {
                debug(ex.SocketErrorCode + ex.Message + ex.StackTrace);
            }
            catch (Exception ex)
            {
                debug(ex.Message + ex.StackTrace);
            }

            try
            {
                // wait for more data to arrive
                if (connected)
                {
                    Thread.Sleep(100);
                    csi.sock.BeginReceive(csi.buffer, csi.startidx, csi.freebuffersize, SocketFlags.None, new AsyncCallback(ReadData), csi);
                }
                else
                {
                    csi.sock.Close();
                }
            }
            catch (SocketException ex)
            {
                // host likely disconnected
                v("disconnected.  msg: " + ex.SocketErrorCode + ex.Message + ex.StackTrace);
                csi.sock.Close();
            }
        }