private void Start() { startColor = normalPanel.color; selectColor = new Color(0, 200, 0, 155); selection = selectionContainer.GetComponent <DifficultySelection>(); normalPanel.color = selectColor; selection.difficulty = Difficulty.normal; }
private void Start() { pm = PlayerManager.getInstance(); em = EnemiesManager.getInstance(); difficultyContainer = GameObject.FindGameObjectWithTag("Difficulty"); if (difficultyContainer != null) { DifficultySelection ds = difficultyContainer.GetComponent <DifficultySelection>(); difficulty = ds.difficulty; } else { difficulty = Difficulty.hard; } Debug.Log("Difficulty: " + difficulty); Time.timeScale = 1; waveIndex = 0; gameState = GameState.Build; }