Exemple #1
0
        void missile()
        {
            if (fireCooldown <= 0f)
            {
                float dam = damage.get();

                Buff b = null;

                if (missileR3Unlock)
                {
                    b = new ArmorShredBuff(6, missileR3ArmorShred);
                }

                shootTargetProjectile(missilePrefab, dam, missileExplosionRadius.get(), b);
                fireCooldown = 1f / fireRate.get();
            }
        }
Exemple #2
0
        void shoot(Player player, Vector3 dir)
        {
            GameObject      proj       = (GameObject)Instantiate(level == 3 ? projectileMissile : projectileBullet, player.transform.position, Quaternion.identity);
            SkillshotBullet projScript = proj.GetComponent <SkillshotBullet>();

            projScript.setSource(player.gameObject);
            proj.transform.localScale /= 1.6f;
            projScript.seek(dir);
            projScript.setDamage(damagePerProjectile);
            projScript.setRange(range);
            projScript.setTargetTag(player.targetTag);
            projScript.setIgnoreArmor(false);
            projScript.setPlayerShot(true);
            if (level >= 2)
            {
                ArmorShredBuff buff = new ArmorShredBuff(2, armorShred);
                projScript.setBuffToApply(buff);
            }
            projScript.setExplosionRadius(level == 3 ? explosionRadius : 0f);
            projScript.setChanceToImpactEffect(level == 3 ? .2f : 1f);
        }