Exemple #1
0
        public static void GenerateAll()
        {
            var num = 0;

            Patches.ExportButton = new Export(num++);
            Patches.ImportButton = new Import(num++);



            CrewmateRoles =
                new CustomHeaderOption(num++, "Crewmate Roles");
            MayorOn        = new CustomNumberOption(true, num++, "[704FA8FF]Mayor", 0f, 0f, 100f, 10f, PercentFormat);
            LoversOn       = new CustomNumberOption(true, num++, "[FF66CCFF]Lovers", 0f, 0f, 100f, 10f, PercentFormat);
            SheriffOn      = new CustomNumberOption(true, num++, "[FFFF00FF]Sheriff", 0f, 0f, 100f, 10f, PercentFormat);
            EngineerOn     = new CustomNumberOption(true, num++, "[FFA60AFF]Engineer", 0f, 0f, 100f, 10f, PercentFormat);
            SwapperOn      = new CustomNumberOption(true, num++, "[66E666FF]Swapper", 0f, 0f, 100f, 10f, PercentFormat);
            InvestigatorOn = new CustomNumberOption(true, num++, "[00B3B3FF]Investigator", 0f, 0f, 100f, 10f, PercentFormat);
            TimeLordOn     = new CustomNumberOption(true, num++, "[0000FFFF]Time Lord", 0f, 0f, 100f, 10f, PercentFormat);
            MedicOn        = new CustomNumberOption(true, num++, "[006600FF]Medic", 0f, 0f, 100f, 10f, PercentFormat);
            SeerOn         = new CustomNumberOption(true, num++, "[FFCC80FF]Seer", 0f, 0f, 100f, 10f, PercentFormat);
            ChildOn        = new CustomNumberOption(true, num++, "Child", 0f, 0f, 100f, 10f, PercentFormat);
            SpyOn          = new CustomNumberOption(true, num++, "[CCA3CCFF]Spy", 0f, 0f, 100f, 10f, PercentFormat);
            SnitchOn       =
                new CustomNumberOption(true, num++, "[D4AF37FF]Snitch", 0f, 0f, 100f, 10f, PercentFormat);



            NeutralRoles =
                new CustomHeaderOption(num++, "Neutral Roles");
            JesterOn      = new CustomNumberOption(true, num++, "[FFBFCCFF]Jester", 0f, 0f, 100f, 10f, PercentFormat);
            ShifterOn     = new CustomNumberOption(true, num++, "[999999FF]Shifter", 0f, 0f, 100f, 10f, PercentFormat);
            GlitchOn      = new CustomNumberOption(true, num++, "[00FF00FF]The Glitch", 0f, 0f, 100f, 10f, PercentFormat);
            ExecutionerOn = new CustomNumberOption(true, num++, "[8C4005FF]Executioner", 0f, 0f, 100f, 10f, PercentFormat);
            ArsonistOn    = new CustomNumberOption(true, num++, "[FF4D00FF]Arsonist", 0f, 0f, 100f, 10f, PercentFormat);


            ImpostorRoles =
                new CustomHeaderOption(num++, "Impostor Roles");
            JanitorOn     = new CustomNumberOption(true, num++, "[FF0000FF]Janitor", 0f, 0f, 100f, 10f, PercentFormat);
            MorphlingOn   = new CustomNumberOption(true, num++, "[FF0000FF]Morphling", 0f, 0f, 100f, 10f, PercentFormat);
            CamouflagerOn = new CustomNumberOption(true, num++, "[FF0000FF]Camouflager", 0f, 0f, 100f, 10f, PercentFormat);
            MinerOn       = new CustomNumberOption(true, num++, "[FF0000FF]Miner", 0f, 0f, 100f, 10f, PercentFormat);
            SwooperOn     = new CustomNumberOption(true, num++, "[FF0000FF]Swooper", 0f, 0f, 100f, 10f, PercentFormat);


            Modifiers =
                new CustomHeaderOption(num++, "Modifiers");
            TorchOn = new CustomNumberOption(true, num++, "[FFFF99FF]Torch", 0f, 0f, 100f, 10f, PercentFormat);

            DiseasedOn =
                new CustomNumberOption(true, num++, "[808080FF]Diseased", 0f, 0f, 100f, 10f, PercentFormat);

            FlashOn = new CustomNumberOption(true, num++, "[FF8080FF]Flash", 0f, 0f, 100f, 10f, PercentFormat);

            TiebreakerOn = new CustomNumberOption(true, num++, "[99E699FF]Tiebreaker", 0f, 0f, 100f, 10f, PercentFormat);

            DrunkOn = new CustomNumberOption(true, num++, "[758000FF]Drunk", 0f, 0f, 100f, 10f, PercentFormat);


            CustomGameSettings =
                new CustomHeaderOption(num++, "Custom Game Settings");
            ColourblindComms   = new CustomToggleOption(num++, "Camouflaged Comms", false);
            MeetingColourblind = new CustomToggleOption(num++, "Camouflaged Meetings", false);
            ImpostorSeeRoles   = new CustomToggleOption(num++, "Impostors can see the roles of their team", false);

            DeadSeeRoles =
                new CustomToggleOption(num++, "Dead can see everyone's roles", false);

            MaxImpostorRoles =
                new CustomNumberOption(num++, "Max Impostor Roles", 1f, 1f, 3f, 1f);
            MaxNeutralRoles =
                new CustomNumberOption(num++, "Max Neutral Roles", 1f, 1f, 5f, 1f);

            Mayor =
                new CustomHeaderOption(num++, "[704FA8FF]Mayor");

            MayorVoteBank =
                new CustomNumberOption(num++, "Initial Mayor Vote Bank", 1, 1, 5, 1);

            MayorAnonymous =
                new CustomToggleOption(num++, "Mayor Votes Show Anonymous", false);

            Lovers =
                new CustomHeaderOption(num++, "[FF66CCFF]Lovers");
            BothLoversDie = new CustomToggleOption(num++, "Both Lovers Die", true);

            Sheriff =
                new CustomHeaderOption(num++, "[FFFF00FF]Sheriff");
            ShowSheriff = new CustomToggleOption(num++, "Show Sheriff", false);

            SheriffKillOther =
                new CustomToggleOption(num++, "Sheriff Miskill Kills Crewmate", false);

            SheriffKillsJester =
                new CustomToggleOption(num++, "Sheriff Kills Jester", false);
            SheriffKillsGlitch =
                new CustomToggleOption(num++, "Sheriff Kills The Glitch", false);
            SheriffKillsArsonist =
                new CustomToggleOption(num++, "Sheriff Kills Arsonist", false);

            SheriffKillCd =
                new CustomNumberOption(num++, "Sheriff Kill Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);



            Engineer =
                new CustomHeaderOption(num++, "[FFA60AFF]Engineer");
            EngineerPer =
                new CustomStringOption(num++, "Engineer Fix Per", new[] { "Round", "Game" });



            Investigator =
                new CustomHeaderOption(num++, "[00B3B3FF]Investigator");
            FootprintSize = new CustomNumberOption(num++, "Footprint Size", 4f, 1f, 10f, 1f);

            FootprintInterval    = new CustomNumberOption(num++, "Footprint Interval", 1f, 0.25f, 5f, 0.25f, CooldownFormat);
            FootprintDuration    = new CustomNumberOption(num++, "Footprint Duration", 10f, 1f, 10f, 0.5f, CooldownFormat);
            AnonymousFootPrint   = new CustomToggleOption(num++, "Anonymous Footprint", false);
            VentFootprintVisible = new CustomToggleOption(num++, "Footprint Vent Visible", false);

            TimeLord =
                new CustomHeaderOption(num++, "[0000FFFF]Time Lord");
            RewindRevive   = new CustomToggleOption(num++, "Revive During Rewind", false);
            RewindDuration = new CustomNumberOption(num++, "Rewind Duration", 3f, 3f, 15f, 0.5f, CooldownFormat);
            RewindCooldown = new CustomNumberOption(num++, "Rewind Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);

            TimeLordVitals =
                new CustomToggleOption(num++, "Time Lord can use Vitals", false);

            Medic =
                new CustomHeaderOption(num++, "[006600FF]Medic");

            ShowShielded =
                new CustomStringOption(num++, "Show Shielded Player",
                                       new[] { "Self", "Medic", "Self+Medic", "Everyone" });
            PlayerMurderIndicator =
                new CustomToggleOption(num++, "Murder Attempt Indicator for Shielded Player", false);

            MedicReportSwitch = new CustomToggleOption(num++, "Show Medic Reports", true);

            MedicReportNameDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Name", 0, 0, 60, 2.5f, CooldownFormat);

            MedicReportColorDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Color Type", 15, 0, 120, 2.5f, CooldownFormat);

            Seer =
                new CustomHeaderOption(num++, "[FFCC80FF]Seer");

            SeerCooldown =
                new CustomNumberOption(num++, "Seer Cooldown", 25f, 10f, 100f, 2.5f, CooldownFormat);

            SeerInfo =
                new CustomStringOption(num++, "Info that Seer sees", new string[] { "Role", "Team" });


            SeeReveal =
                new CustomStringOption(num++, "Who Sees That They Are Revealed",
                                       new string[] { "Crew", "Imps+Neut", "All", "Nobody" });
            NeutralRed =
                new CustomToggleOption(num++, "Neutrals show up as Impostors", false);

            Snitch         = new CustomHeaderOption(num++, "[D4AF37FF]Snitch");
            SnitchOnLaunch =
                new CustomToggleOption(num++, "Snitch knows who they are on Game Start", false);



            Shifter =
                new CustomHeaderOption(num++, "[999999FF]Shifter");
            ShifterCd =
                new CustomNumberOption(num++, "Shifter Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            WhoShifts = new CustomStringOption(num++,
                                               "Who gets the Shifter role on Shift", new[] { "NoImps", "RegCrew", "Nobody" });


            TheGlitch =
                new CustomHeaderOption(num++, "[00FF00FF]The Glitch");
            MimicCooldownOption             = new CustomNumberOption(num++, "Mimic Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            MimicDurationOption             = new CustomNumberOption(num++, "Mimic Duration", 10, 1, 30, 1f, CooldownFormat);
            HackCooldownOption              = new CustomNumberOption(num++, "Hack Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            HackDurationOption              = new CustomNumberOption(num++, "Hack Duration", 10, 1, 30, 1f, CooldownFormat);
            GlitchKillCooldownOption        = new CustomNumberOption(num++, "Glitch Kill Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            InitialGlitchKillCooldownOption =
                new CustomNumberOption(num++, "Initial Glitch Kill Cooldown", 10, 10, 120, 2.5f, CooldownFormat);
            GlitchHackDistanceOption =
                new CustomStringOption(num++, "Glitch Hack Distance", new string[] { "Short", "Normal", "Long" });

            Executioner =
                new CustomHeaderOption(num++, "[8C4005FF]Executioner");
            OnTargetDead = new CustomStringOption(num++, "Executioner becomes on Target Dead",
                                                  new string[] { "Crew", "Jester" });

            Arsonist = new CustomHeaderOption(num++, "[FF4D00FF]Arsonist");

            DouseCooldown =
                new CustomNumberOption(num++, "Douse Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            ArsonistGameEnd = new CustomToggleOption(num++, "Game keeps going so long as Arsonist is alive", false);



            Janitor =
                new CustomHeaderOption(num++, "[FF0000FF]Janitor");

            JanitorCleanCd =
                new CustomNumberOption(num++, "Janitor Clean Cooldown", 25f, 10f, 50f, 2.5f, CooldownFormat);

            Morphling =
                new CustomHeaderOption(num++, "[FF0000FF]Morphling");
            MorphlingCooldown =
                new CustomNumberOption(num++, "Morphling Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            MorphlingDuration =
                new CustomNumberOption(num++, "Morphling Duration", 10, 5, 15, 1f, CooldownFormat);

            Camouflager =
                new CustomHeaderOption(num++, "[FF0000FF]Camouflager");
            CamouflagerCooldown =
                new CustomNumberOption(num++, "Camouflager Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            CamouflagerDuration =
                new CustomNumberOption(num++, "Camouflager Duration", 10, 5, 15, 1f, CooldownFormat);



            Miner = new CustomHeaderOption(num++, "[FF0000FF]Miner");

            MineCooldown =
                new CustomNumberOption(num++, "Mine Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Swooper = new CustomHeaderOption(num++, "[FF0000FF]Swooper");

            SwoopCooldown =
                new CustomNumberOption(num++, "Swoop Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            SwoopDuration =
                new CustomNumberOption(num++, "Swoop Duration", 10, 5, 15, 1f, CooldownFormat);
        }
Exemple #2
0
        public static void GenerateAll()
        {
            var num = 0;

            Patches.ExportButton = new Export(num++);
            Patches.ImportButton = new Import(num++);



            CrewmateRoles =
                new CustomHeaderOption(num++, "Crewmate Roles");
            MayorOn        = new CustomNumberOption(true, num++, "<color=#704FA8FF>Mayor</color>", 0f, 0f, 100f, 10f, PercentFormat);
            LoversOn       = new CustomNumberOption(true, num++, "<color=#FF66CCFF>Lovers</color>", 0f, 0f, 100f, 10f, PercentFormat);
            SheriffOn      = new CustomNumberOption(true, num++, "<color=#FFFF00FF>Sheriff</color>", 0f, 0f, 100f, 10f, PercentFormat);
            EngineerOn     = new CustomNumberOption(true, num++, "<color=#FFA60AFF>Engineer</color>", 0f, 0f, 100f, 10f, PercentFormat);
            SwapperOn      = new CustomNumberOption(true, num++, "<color=#66E666FF>Swapper</color>", 0f, 0f, 100f, 10f, PercentFormat);
            InvestigatorOn = new CustomNumberOption(true, num++, "<color=#00B3B3FF>Investigator</color>", 0f, 0f, 100f, 10f, PercentFormat);
            TimeLordOn     = new CustomNumberOption(true, num++, "<color=#0000FFFF>Time Lord</color>", 0f, 0f, 100f, 10f, PercentFormat);
            MedicOn        = new CustomNumberOption(true, num++, "<color=#006600FF>Medic</color>", 0f, 0f, 100f, 10f, PercentFormat);
            SeerOn         = new CustomNumberOption(true, num++, "<color=#FFCC80FF>Seer</color>", 0f, 0f, 100f, 10f, PercentFormat);
            ChildOn        = new CustomNumberOption(true, num++, "Child", 0f, 0f, 100f, 10f, PercentFormat);
            SpyOn          = new CustomNumberOption(true, num++, "<color=#CCA3CCFF>Spy</color>", 0f, 0f, 100f, 10f, PercentFormat);
            SnitchOn       =
                new CustomNumberOption(true, num++, "<color=#D4AF37FF>Snitch</color>", 0f, 0f, 100f, 10f, PercentFormat);
            AltruistOn =
                new CustomNumberOption(true, num++, "<color=#660000FF>Altruist</color>", 0f, 0f, 100f, 10f, PercentFormat);


            NeutralRoles =
                new CustomHeaderOption(num++, "Neutral Roles");
            JesterOn      = new CustomNumberOption(true, num++, "<color=#FFBFCCFF>Jester</color>", 0f, 0f, 100f, 10f, PercentFormat);
            ShifterOn     = new CustomNumberOption(true, num++, "<color=#999999FF>Shifter</color>", 0f, 0f, 100f, 10f, PercentFormat);
            GlitchOn      = new CustomNumberOption(true, num++, "<color=#00FF00FF>The Glitch</color>", 0f, 0f, 100f, 10f, PercentFormat);
            ExecutionerOn = new CustomNumberOption(true, num++, "<color=#8C4005FF>Executioner</color>", 0f, 0f, 100f, 10f, PercentFormat);
            ArsonistOn    = new CustomNumberOption(true, num++, "<color=#FF4D00FF>Arsonist</color>", 0f, 0f, 100f, 10f, PercentFormat);


            ImpostorRoles =
                new CustomHeaderOption(num++, "Impostor Roles");
            JanitorOn     = new CustomNumberOption(true, num++, "<color=#FF0000FF>Janitor</color>", 0f, 0f, 100f, 10f, PercentFormat);
            MorphlingOn   = new CustomNumberOption(true, num++, "<color=#FF0000FF>Morphling</color>", 0f, 0f, 100f, 10f, PercentFormat);
            CamouflagerOn = new CustomNumberOption(true, num++, "<color=#FF0000FF>Camouflager</color>", 0f, 0f, 100f, 10f, PercentFormat);
            MinerOn       = new CustomNumberOption(true, num++, "<color=#FF0000FF>Miner</color>", 0f, 0f, 100f, 10f, PercentFormat);
            SwooperOn     = new CustomNumberOption(true, num++, "<color=#FF0000FF>Swooper</color>", 0f, 0f, 100f, 10f, PercentFormat);


            Modifiers  = new CustomHeaderOption(num++, "Modifiers");
            TorchOn    = new CustomNumberOption(true, num++, "<color=#FFFF99FF>Torch</color>", 0f, 0f, 100f, 10f, PercentFormat);
            DiseasedOn =
                new CustomNumberOption(true, num++, "<color=#808080FF>Diseased</color>", 0f, 0f, 100f, 10f, PercentFormat);
            FlashOn       = new CustomNumberOption(true, num++, "<color=#FF8080FF>Flash</color>", 0f, 0f, 100f, 10f, PercentFormat);
            TiebreakerOn  = new CustomNumberOption(true, num++, "<color=#99E699FF>Tiebreaker</color>", 0f, 0f, 100f, 10f, PercentFormat);
            DrunkOn       = new CustomNumberOption(true, num++, "<color=#758000FF>Drunk</color>", 0f, 0f, 100f, 10f, PercentFormat);
            BigBoiOn      = new CustomNumberOption(true, num++, "<color=#FF8080FF>Giant</color>", 0f, 0f, 100f, 10f, PercentFormat);
            ButtonBarryOn =
                new CustomNumberOption(true, num++, "<color=#E600FFFF>Button Barry</color>", 0f, 0f, 100f, 5f, PercentFormat);


            CustomGameSettings =
                new CustomHeaderOption(num++, "Custom Game Settings");
            ColourblindComms   = new CustomToggleOption(num++, "Camouflaged Comms", false);
            MeetingColourblind = new CustomToggleOption(num++, "Camouflaged Meetings", false);
            ImpostorSeeRoles   = new CustomToggleOption(num++, "Impostors can see the roles of their team", false);

            DeadSeeRoles =
                new CustomToggleOption(num++, "Dead can see everyone's roles", false);

            MaxImpostorRoles =
                new CustomNumberOption(num++, "Max Impostor Roles", 1f, 1f, 3f, 1f);
            MaxNeutralRoles =
                new CustomNumberOption(num++, "Max Neutral Roles", 1f, 1f, 5f, 1f);
            RoleUnderName = new CustomToggleOption(num++, "Role Appears Under Name", true);
            VanillaGame   = new CustomNumberOption(num++, "Probability of a completely vanilla game", 0f, 0f, 100f, 5f, PercentFormat);

            Mayor =
                new CustomHeaderOption(num++, "<color=#704FA8FF>Mayor</color>");

            MayorVoteBank =
                new CustomNumberOption(num++, "Initial Mayor Vote Bank", 1, 1, 5, 1);

            MayorAnonymous =
                new CustomToggleOption(num++, "Mayor Votes Show Anonymous", false);

            Lovers =
                new CustomHeaderOption(num++, "<color=#FF66CCFF>Lovers</color>");
            BothLoversDie = new CustomToggleOption(num++, "Both Lovers Die", true);

            Sheriff =
                new CustomHeaderOption(num++, "<color=#FFFF00FF>Sheriff</color>");
            ShowSheriff = new CustomToggleOption(num++, "Show Sheriff", false);

            SheriffKillOther =
                new CustomToggleOption(num++, "Sheriff Miskill Kills Crewmate", false);

            SheriffKillsJester =
                new CustomToggleOption(num++, "Sheriff Kills Jester", false);
            SheriffKillsGlitch =
                new CustomToggleOption(num++, "Sheriff Kills The Glitch", false);
            SheriffKillsArsonist =
                new CustomToggleOption(num++, "Sheriff Kills Arsonist", false);

            SheriffKillCd =
                new CustomNumberOption(num++, "Sheriff Kill Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            SheriffBodyReport = new CustomToggleOption(num++, "Sheriff can report who they've killed", true);



            Engineer =
                new CustomHeaderOption(num++, "<color=#FFA60AFF>Engineer</color>");
            EngineerPer =
                new CustomStringOption(num++, "Engineer Fix Per", new[] { "Round", "Game" });



            Investigator =
                new CustomHeaderOption(num++, "<color=#00B3B3FF>Investigator</color>");
            FootprintSize = new CustomNumberOption(num++, "Footprint Size", 4f, 1f, 10f, 1f);

            FootprintInterval    = new CustomNumberOption(num++, "Footprint Interval", 1f, 0.25f, 5f, 0.25f, CooldownFormat);
            FootprintDuration    = new CustomNumberOption(num++, "Footprint Duration", 10f, 1f, 10f, 0.5f, CooldownFormat);
            AnonymousFootPrint   = new CustomToggleOption(num++, "Anonymous Footprint", false);
            VentFootprintVisible = new CustomToggleOption(num++, "Footprint Vent Visible", false);

            TimeLord =
                new CustomHeaderOption(num++, "<color=#0000FFFF>Time Lord</color>");
            RewindRevive   = new CustomToggleOption(num++, "Revive During Rewind", false);
            RewindDuration = new CustomNumberOption(num++, "Rewind Duration", 3f, 3f, 15f, 0.5f, CooldownFormat);
            RewindCooldown = new CustomNumberOption(num++, "Rewind Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);

            TimeLordVitals =
                new CustomToggleOption(num++, "Time Lord can use Vitals", false);

            Medic =
                new CustomHeaderOption(num++, "<color=#006600FF>Medic</color>");

            ShowShielded =
                new CustomStringOption(num++, "Show Shielded Player",
                                       new[] { "Self", "Medic", "Self+Medic", "Everyone" });

            MedicReportSwitch = new CustomToggleOption(num++, "Show Medic Reports", true);

            MedicReportNameDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Name", 0, 0, 60, 2.5f, CooldownFormat);

            MedicReportColorDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Color Type", 15, 0, 120, 2.5f, CooldownFormat);

            WhoGetsNotification =
                new CustomStringOption(num++, "Who gets murder attempt indicator", new[] { "Medic", "Shielded", "Everyone", "Nobody" });

            ShieldBreaks = new CustomToggleOption(num++, "Shield breaks on murder attempt", false);

            Seer =
                new CustomHeaderOption(num++, "<color=#FFCC80FF>Seer</color>");

            SeerCooldown =
                new CustomNumberOption(num++, "Seer Cooldown", 25f, 10f, 100f, 2.5f, CooldownFormat);

            SeerInfo =
                new CustomStringOption(num++, "Info that Seer sees", new string[] { "Role", "Team" });


            SeeReveal =
                new CustomStringOption(num++, "Who Sees That They Are Revealed",
                                       new string[] { "Crew", "Imps+Neut", "All", "Nobody" });
            NeutralRed =
                new CustomToggleOption(num++, "Neutrals show up as Impostors", false);

            Snitch         = new CustomHeaderOption(num++, "<color=#D4AF37FF>Snitch</color>");
            SnitchOnLaunch =
                new CustomToggleOption(num++, "Snitch knows who they are on Game Start", false);

            Altruist       = new CustomHeaderOption(num++, "<color=#660000FF>Altruist</color>");
            ReviveDuration =
                new CustomNumberOption(num++, "Altruist Revive Duration", 10, 1, 30, 1f, CooldownFormat);
            AltruistTargetBody =
                new CustomToggleOption(num++, "Target's body disappears on beginning of revive", false);

            Shifter =
                new CustomHeaderOption(num++, "<color=#999999FF>Shifter</color>");
            ShifterCd =
                new CustomNumberOption(num++, "Shifter Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            WhoShifts = new CustomStringOption(num++,
                                               "Who gets the Shifter role on Shift", new[] { "NoImps", "RegCrew", "Nobody" });


            TheGlitch =
                new CustomHeaderOption(num++, "<color=#00FF00FF>The Glitch</color>");
            MimicCooldownOption             = new CustomNumberOption(num++, "Mimic Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            MimicDurationOption             = new CustomNumberOption(num++, "Mimic Duration", 10, 1, 30, 1f, CooldownFormat);
            HackCooldownOption              = new CustomNumberOption(num++, "Hack Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            HackDurationOption              = new CustomNumberOption(num++, "Hack Duration", 10, 1, 30, 1f, CooldownFormat);
            GlitchKillCooldownOption        = new CustomNumberOption(num++, "Glitch Kill Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            InitialGlitchKillCooldownOption =
                new CustomNumberOption(num++, "Initial Glitch Kill Cooldown", 10, 10, 120, 2.5f, CooldownFormat);
            GlitchHackDistanceOption =
                new CustomStringOption(num++, "Glitch Hack Distance", new string[] { "Short", "Normal", "Long" });

            Executioner =
                new CustomHeaderOption(num++, "<color=#8C4005FF>Executioner</color>");
            OnTargetDead = new CustomStringOption(num++, "Executioner becomes on Target Dead",
                                                  new string[] { "Crew", "Jester" });

            Arsonist = new CustomHeaderOption(num++, "<color=#FF4D00FF>Arsonist</color>");

            DouseCooldown =
                new CustomNumberOption(num++, "Douse Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            ArsonistGameEnd = new CustomToggleOption(num++, "Game keeps going so long as Arsonist is alive", false);


            Morphling =
                new CustomHeaderOption(num++, "<color=#FF0000FF>Morphling</color>");
            MorphlingCooldown =
                new CustomNumberOption(num++, "Morphling Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            MorphlingDuration =
                new CustomNumberOption(num++, "Morphling Duration", 10, 5, 15, 1f, CooldownFormat);

            Camouflager =
                new CustomHeaderOption(num++, "<color=#FF0000FF>Camouflager</color>");
            CamouflagerCooldown =
                new CustomNumberOption(num++, "Camouflager Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            CamouflagerDuration =
                new CustomNumberOption(num++, "Camouflager Duration", 10, 5, 15, 1f, CooldownFormat);



            Miner = new CustomHeaderOption(num++, "<color=#FF0000FF>Miner</color>");

            MineCooldown =
                new CustomNumberOption(num++, "Mine Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Swooper = new CustomHeaderOption(num++, "<color=#FF0000FF>Swooper</color>");

            SwoopCooldown =
                new CustomNumberOption(num++, "Swoop Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            SwoopDuration =
                new CustomNumberOption(num++, "Swoop Duration", 10, 5, 15, 1f, CooldownFormat);
        }
Exemple #3
0
        public static void GenerateAll()
        {
            var num = 0;

            Patches.ExportButton = new Export(num++);
            Patches.ImportButton = new Import(num++);


            #region Probabilities
            CrewmateRoles = new CustomHeaderOption(num++, "Crewmate Roles");
            MayorOn       = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Mayor).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                   PercentFormat);
            LoversOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Lover).WrapTextInColor("Lovers")}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            SheriffOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Sheriff).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            EngineerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Engineer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            SwapperOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swapper).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            InvestigatorOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Investigator).GetColoredName()}", 0f, 0f, 100f,
                                                    10f, PercentFormat);
            TimeLordOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.TimeLord).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            MedicOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Medic).GetColoredName()}", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            SeerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Seer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                            PercentFormat);
            SpyOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Spy).GetColoredName()}", 0f, 0f, 100f, 10f,
                                           PercentFormat);
            SnitchOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Snitch).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            AltruistOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Altruist).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            ProphetOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Prophet).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            CovertOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Covert).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);


            NeutralRoles = new CustomHeaderOption(num++, "Neutral Roles");
            JesterOn     = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Jester).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            ShifterOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Shifter).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            GlitchOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Glitch).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            ExecutionerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Executioner).GetColoredName()}", 0f, 0f, 100f,
                                                   10f, PercentFormat);
            ArsonistOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Arsonist).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            PhantomOn = new CustomNumberOption(true, num++,
                                               $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Phantom).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);


            ImpostorRoles = new CustomHeaderOption(num++, "Impostor Roles");
            JanitorOn     = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Janitor).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                   PercentFormat);
            MorphlingOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Morphling).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);
            CamouflagerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Camouflager).GetColoredName()}", 0f, 0f, 100f,
                                                   10f, PercentFormat);
            MinerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Miner).GetColoredName()}", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            SwooperOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swooper).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            UndertakerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Undertaker).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            UnderdogOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Underdog).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            TeleporterOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Teleporter).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            ConcealerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Concealer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);
            GrenadierOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Grenadier).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);


            Modifiers = new CustomHeaderOption(num++, "Modifiers");
            TorchOn   = new CustomNumberOption(true, num++, "<color=#FFFF99FF>Torch</color>", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            DiseasedOn =
                new CustomNumberOption(true, num++, "<color=#808080FF>Diseased</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            FlashOn = new CustomNumberOption(true, num++, "<color=#FF8080FF>Flash</color>", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            TiebreakerOn = new CustomNumberOption(true, num++, "<color=#99E699FF>Tiebreaker</color>", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            DrunkOn = new CustomNumberOption(true, num++, "<color=#758000FF>Drunk</color>", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            BigBoiOn = new CustomNumberOption(true, num++, "<color=#FF8080FF>Giant</color>", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            ButtonBarryOn =
                new CustomNumberOption(true, num++, "<color=#E600FFFF>Button Barry</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            AnthropomancerOn =
                new CustomNumberOption(true, num++, "<color=#336629>Coroner</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            CarnivoreOn =
                new CustomNumberOption(true, num++, "<color=#640000>Carnivore</color>", 0f, 0f, 100f, 10f, PercentFormat);
            #endregion


            #region GameSettings
            CustomGameSettings =
                new CustomHeaderOption(num++, "Custom Game Settings");
            InitialImpostorKillCooldown = new CustomNumberOption(num++, "Initial Impostor Kill Cooldown", 10f, 10f, 60f,
                                                                 2.5f, CooldownFormat);
            ColourblindComms   = new CustomToggleOption(num++, "Camouflaged Comms", false);
            MeetingColourblind = new CustomToggleOption(num++, "Camouflaged Meetings", false);
            ImpostorSeeRoles   = new CustomToggleOption(num++, "Impostors can see the roles of their team", false);
            DeadSeeRoles       =
                new CustomToggleOption(num++, "Dead can see everyone's roles", false);
            MaxImpostorRoles =
                new CustomNumberOption(num++, "Max Impostor Roles", 1f, 1f, 3f, 1f);
            MaxNeutralRoles =
                new CustomNumberOption(num++, "Max Neutral Roles", 1f, 1f, 5f, 1f);
            RoleUnderName = new CustomToggleOption(num++, "Role Appears Under Name");
            VanillaGame   = new CustomNumberOption(num++, "Probability of a completely vanilla game", 0f, 0f, 100f, 5f,
                                                   PercentFormat);

            Assassination         = new CustomHeaderOption(num++, "<color=#FFFFFF>Assassination</color>");
            AssassinKills         = new CustomNumberOption(num++, "Number of Assassinations", 0, 1, 10, 1);
            AssassinCrewmateGuess = new CustomToggleOption(num++, "Impostors can guess \"Crewmate\"", false);
            AssassinGuessNeutrals = new CustomToggleOption(num++, "Impostors can guess Neutral roles", false);
            AssassinMultiKill     = new CustomToggleOption(num++, "Impostors can assassinate more than once per meeting");
            #endregion

            #region CrewRoles
            Mayor =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Mayor).GetColoredName()}");
            MayorVoteBank =
                new CustomNumberOption(num++, "Initial Mayor Vote Bank", 1, 1, 5, 1);
            MayorAnonymous =
                new CustomToggleOption(num++, "Mayor Votes Show Anonymous", false);

            Lovers =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Lover).WrapTextInColor("Lovers")}");
            BothLoversDie    = new CustomToggleOption(num++, "Both Lovers Die");
            LovingImpostorOn = new CustomNumberOption(num++, "Allow Loving Impostor", 25f, 0f, 100f, 10f,
                                                      PercentFormat);

            Sheriff =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Sheriff).GetColoredName()}");
            ShowSheriff      = new CustomToggleOption(num++, "Show Sheriff", false);
            SheriffKillOther =
                new CustomToggleOption(num++, "Sheriff Miskill Kills Crewmate", false);
            SheriffKillsJester =
                new CustomToggleOption(num++, "Sheriff Kills Jester", false);
            SheriffKillsShifter =
                new CustomToggleOption(num++, "Sheriff Kills Shifter", false);
            SheriffKillsGlitch =
                new CustomToggleOption(num++, "Sheriff Kills The Glitch", false);
            SheriffKillsExecutioner =
                new CustomToggleOption(num++, "Sheriff Kills Executioner", false);
            SheriffKillsArsonist =
                new CustomToggleOption(num++, "Sheriff Kills Arsonist", false);
            SheriffKillCd =
                new CustomNumberOption(num++, "Sheriff Kill Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            SheriffBodyReport = new CustomToggleOption(num++, "Sheriff can report who they've killed");

            Engineer =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Engineer).GetColoredName()}");
            EngineerPer =
                new CustomStringOption(num++, "Engineer Fix Per", new[] { "Round", "Game" });

            Investigator =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Investigator).GetColoredName()}");
            FootprintSize     = new CustomNumberOption(num++, "Footprint Size", 4f, 1f, 10f, 1f);
            FootprintInterval =
                new CustomNumberOption(num++, "Footprint Interval", 1f, 0.25f, 5f, 0.25f, CooldownFormat);
            FootprintDuration    = new CustomNumberOption(num++, "Footprint Duration", 10f, 1f, 10f, 0.5f, CooldownFormat);
            AnonymousFootPrint   = new CustomToggleOption(num++, "Anonymous Footprint", false);
            VentFootprintVisible = new CustomToggleOption(num++, "Footprint Vent Visible", false);

            TimeLord =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.TimeLord).GetColoredName()}");
            RewindRevive   = new CustomToggleOption(num++, "Revive During Rewind", false);
            RewindDuration = new CustomNumberOption(num++, "Rewind Duration", 3f, 3f, 15f, 0.5f, CooldownFormat);
            RewindCooldown = new CustomNumberOption(num++, "Rewind Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            TimeLordVitals =
                new CustomToggleOption(num++, "Time Lord can use Vitals", false);

            Medic =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Medic).GetColoredName()}");
            ShowShielded =
                new CustomStringOption(num++, "Show Shielded Player",
                                       new[] { "Self", "Medic", "Self+Medic", "Everyone" });
            MedicReportSwitch       = new CustomToggleOption(num++, "Show Medic Reports");
            MedicReportNameDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Name", 0, 0, 60, 2.5f,
                                       CooldownFormat);
            MedicReportColorDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Color Type", 15, 0, 120, 2.5f,
                                       CooldownFormat);
            WhoGetsNotification =
                new CustomStringOption(num++, "Who gets murder attempt indicator",
                                       new[] { "Medic", "Shielded", "Everyone", "Nobody" });
            ShieldBreaks = new CustomToggleOption(num++, "Shield breaks on murder attempt", false);

            Seer =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Seer).GetColoredName()}");
            SeerCooldown =
                new CustomNumberOption(num++, "Seer Cooldown", 25f, 10f, 100f, 2.5f, CooldownFormat);
            SeerInfo =
                new CustomStringOption(num++, "Info that Seer sees", new[] { "Role", "Team" });
            SeeReveal =
                new CustomStringOption(num++, "Who Sees That They Are Revealed",
                                       new[] { "Crew", "Imps+Neut", "All", "Nobody" });
            NeutralRed =
                new CustomToggleOption(num++, "Neutrals show up as Impostors", false);
            SeerCrewmateChance = new CustomNumberOption(num++,
                                                        "Chance to successfully reveal a Crewmate", 100f, 0f, 100f, 10f, PercentFormat);
            SeerNeutralChance = new CustomNumberOption(num++,
                                                       "Chance to successfully reveal a Neutral role", 100f, 0f, 100f, 10f, PercentFormat);
            SeerImpostorChance = new CustomNumberOption(num++,
                                                        "Chance to successfully reveal an Impostor", 100f, 0f, 100f, 10f, PercentFormat);

            Snitch         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Snitch).GetColoredName()}");
            SnitchOnLaunch =
                new CustomToggleOption(num++, "Snitch knows who they are on Game Start", false);
            SnitchSeesNeutrals   = new CustomToggleOption(num++, "Snitch sees neutral roles", false);
            SnitchSeesInMeetings = new CustomToggleOption(num++, "Snitch sees in meetings");

            Altruist       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Altruist).GetColoredName()}");
            ReviveDuration =
                new CustomNumberOption(num++, "Altruist Revive Duration", 10, 1, 30, 1f, CooldownFormat);
            AltruistTargetBody =
                new CustomToggleOption(num++, "Target's body disappears on beginning of revive", false);

            Prophet              = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Prophet).GetColoredName()}");
            ProphetCooldown      = new CustomNumberOption(num++, "Prophet Cooldown", 40f, 10f, 120f, 2.5f, CooldownFormat);
            ProphetInitialReveal =
                new CustomToggleOption(num++, "Prophet starts the game with a player revealed", false);

            Covert         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Covert).GetColoredName()}");
            CovertCooldown = new CustomNumberOption(num++, "Covert Cooldown", 30f, 10f, 120f, 2.5f, CooldownFormat);
            CovertDuration = new CustomNumberOption(num++, "Covert Duration", 15f, 5f, 30f, 2.5f, CooldownFormat);
            #endregion


            #region NeutralRoles
            Shifter =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Shifter).GetColoredName()}");
            ShifterCd =
                new CustomNumberOption(num++, "Shifter Cooldown", 30f, 10f, 60f, 2.5f, CooldownFormat);
            WhoShifts = new CustomStringOption(num++,
                                               "Who gets the Shifter role on Shift", new[] { "NoImps", "RegCrew", "Nobody" });

            TheGlitch =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Glitch).GetColoredName()}");
            MimicCooldownOption      = new CustomNumberOption(num++, "Mimic Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            MimicDurationOption      = new CustomNumberOption(num++, "Mimic Duration", 10, 1, 30, 1f, CooldownFormat);
            HackCooldownOption       = new CustomNumberOption(num++, "Hack Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            HackDurationOption       = new CustomNumberOption(num++, "Hack Duration", 10, 1, 30, 1f, CooldownFormat);
            GlitchHackDistanceOption =
                new CustomStringOption(num++, "Glitch Hack Distance", new[] { "Short", "Normal", "Long" });

            Executioner =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Executioner).GetColoredName()}");
            OnTargetDead = new CustomStringOption(num++, "Executioner becomes on Target Dead",
                                                  new[] { "Crew", "Jester" });

            Arsonist      = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Arsonist).GetColoredName()}");
            DouseCooldown =
                new CustomNumberOption(num++, "Douse Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            ArsonistGameEnd = new CustomToggleOption(num++, "Game keeps going so long as Arsonist is alive", false);
            #endregion


            #region ImpostorRoles
            Morphling =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Morphling).GetColoredName()}");
            MorphlingCooldown =
                new CustomNumberOption(num++, "Morphling Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            MorphlingDuration =
                new CustomNumberOption(num++, "Morphling Duration", 10, 5, 15, 1f, CooldownFormat);

            Camouflager =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Camouflager).GetColoredName()}");
            CamouflagerCooldown =
                new CustomNumberOption(num++, "Camouflager Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            CamouflagerDuration =
                new CustomNumberOption(num++, "Camouflager Duration", 10, 5, 15, 1f, CooldownFormat);

            Miner        = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Miner).GetColoredName()}");
            MineCooldown =
                new CustomNumberOption(num++, "Mine Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Swooper       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swooper).GetColoredName()}");
            SwoopCooldown =
                new CustomNumberOption(num++, "Swoop Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            SwoopDuration =
                new CustomNumberOption(num++, "Swoop Duration", 10, 5, 15, 1f, CooldownFormat);

            Undertaker   = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Undertaker).GetColoredName()}");
            DragCooldown = new CustomNumberOption(num++, "Drag Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Teleporter         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Teleporter).GetColoredName()}");
            TeleporterCooldown =
                new CustomNumberOption(num++, "Teleporter Cooldown", 45, 10, 120, 2.5f, CooldownFormat);
            TeleportSelf          = new CustomToggleOption(num++, "Teleport Teleports Themself", true);
            TeleportOccupiedVents = new CustomToggleOption(num++, "Allow Occupied Vents", true);

            Concealer       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Concealer).GetColoredName()}");
            ConcealCooldown = new CustomNumberOption(num++, "Conceal Cooldown", 30, 10, 60, 2.5f, CooldownFormat);
            TimeToConceal   = new CustomNumberOption(num++, "Delay Before Concealing", 5, 2.5f, 15, 2.5f, CooldownFormat);
            ConcealDuration = new CustomNumberOption(num++, "Conceal Duration", 10, 2.5f, 20f, 2.5f, CooldownFormat);

            Grenadier =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Grenadier).GetColoredName()}");
            GrenadeCooldown =
                new CustomNumberOption(num++, "Flash Grenade Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            GrenadeDuration =
                new CustomNumberOption(num++, "Flash Grenade Duration", 10, 5, 15, 1f, CooldownFormat);
            #endregion
        }