Exemple #1
0
 /// <summary>
 /// Called when New Game is clicked
 /// </summary>
 public World(GameForm gf,string mapname)
 {
     Player = new Tower_Defense.Player();
     Gameform = gf;
     Map = new Level(mapname);
     UIElements.Add(new Button("Next Wave", gf.Width - 425, 5,150,50));
     UIElements.Add(new Button("Pause Game", gf.Width - 275, 5,150,50));
     UIElements.Add(new Button("Exit", gf.Width - 125, 5, 100, 50));
     UIElements.Add(new Button("Speed", gf.Width - 575, 5, 150, 50));
     BuildMenu = new Tower_Defense.BuildMenu();
     BuildMenu.initMenu((int)(gf.Width / 1.31), 75, gf);
 }
Exemple #2
0
 public static bool Contains(System.Drawing.Rectangle rect, Level.MapTile point)
 {
     if (rect.Top < point.ScreenSprite.Top && rect.Bottom > point.ScreenSprite.Bottom && rect.Left < point.ScreenSprite.Left && rect.Right > point.ScreenSprite.Right)
         return true;
     return false;
 }
Exemple #3
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 public void initMob(Level map)
 {
     this.Map = map;
     var pathnum = Helper.random.Next(map.Starts.Count());
     this.WorldX = map.Starts[pathnum].X;
     this.WorldY = map.Starts[pathnum].Y;
     this.path = map.buildPath(map.Starts[pathnum]);
 }
Exemple #4
0
 public Monster(short TextureIndex, Level map, int width = 0, int height = 0)
     : base(TextureIndex, 0, 0, width, height)
 {
     Type = ObjectType.Monster;
     _hits = _baseHitsAfterLevel;
 }
Exemple #5
0
 private void BuildTower(Level.MapTile m)
 {
     if (World.Player.Gold < TowerToBuild.Cost || m.Type != Level.MapTileType.EmptyTile)
     {
         TowerToBuild = null;
         return;
     }
     World.Player.Gold -= TowerToBuild.Cost;
     m.Type = Level.MapTileType.TowerHere;
     Tower t = TowerToBuild;
     t.WorldX = m.WorldX;
     t.WorldY = m.WorldY;
     World.DrawableObjects.Add(t);
     TowerToBuild = null;
 }