public override void ShowStats(SpriteBatch batch) { int Y = (int)(Constants.GameSize.Y * .2f); int X = Constants.GameSize.X; commandCard.Draw(new Point(X, Y), batch); }
public override void ShowStats(SpriteBatch batch) { int Y = (int)(Constants.GameSize.Y * .2f); int X = Constants.GameSize.X; if (wall) { wallCard.Draw(new Point(X, Y), batch); } else if (portal) { portalCard.Draw(new Point(X, Y), batch); } else if (cheese) { cheeseCard.Draw(new Point(X, Y), batch); } else { emptyCard.Draw(new Point(X, Y), batch); } }